/// <summary> /// Creates a new instance of TextureLib. /// </summary> /// <param name="sB_"></param> public TextureLib() { // Create instance: TextureLib.instance = this; // Create Dictionary: textures = new Dictionary <string, Texture2D>(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Load managers: textures = new CoreEngine.TextureLib(); ApocalypeEngine.rnd = new Random(); // super thing.. base.Initialize(); }