Пример #1
0
        /// <summary>
        /// Creates a new instance of TextureLib.
        /// </summary>
        /// <param name="sB_"></param>
        public TextureLib()
        {
            // Create instance:
            TextureLib.instance = this;

            // Create Dictionary:
            textures = new Dictionary <string, Texture2D>();
        }
Пример #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // Load managers:
            textures = new CoreEngine.TextureLib();

            ApocalypeEngine.rnd = new Random();

            // super thing..
            base.Initialize();
        }