// Init //--------------------------------------- public apRenderUnit(apPortrait portrait, string nameKeyword) { _isSelectedInEditor = false; _portrait = portrait; _tmpName = "RenderUnit_" + nameKeyword + "_" + UnityEngine.Random.Range(0, 1000); //Debug.LogError("New RenderUnit [" + _tmpName + "]"); //CalculatedStack을 새로 만들자 _calculatedStack = new apCalculatedResultStack(this); _debugID = UnityEngine.Random.Range(0, 1000); }
/// <summary> /// CalResultStackLayer에서의 로그 초기화 /// </summary> /// <param name="logType"></param> /// <param name="calculateResultStack"></param> public apCalculatedLog(LOG_TYPE logType, apCalculatedResultStack calculateResultStack) { _logType = logType; _calculateResultStack = calculateResultStack; }