Beispiel #1
0
        // Init
        //---------------------------------------
        public apRenderUnit(apPortrait portrait, string nameKeyword)
        {
            _isSelectedInEditor = false;
            _portrait           = portrait;

            _tmpName = "RenderUnit_" + nameKeyword + "_" + UnityEngine.Random.Range(0, 1000);
            //Debug.LogError("New RenderUnit [" + _tmpName + "]");

            //CalculatedStack을 새로 만들자
            _calculatedStack = new apCalculatedResultStack(this);

            _debugID = UnityEngine.Random.Range(0, 1000);
        }
Beispiel #2
0
 /// <summary>
 /// CalResultStackLayer에서의 로그 초기화
 /// </summary>
 /// <param name="logType"></param>
 /// <param name="calculateResultStack"></param>
 public apCalculatedLog(LOG_TYPE logType, apCalculatedResultStack calculateResultStack)
 {
     _logType = logType;
     _calculateResultStack = calculateResultStack;
 }