// copy on write so we can cache a..a intervals and sets of that protected virtual void Add(Interval addition) { //[email protected]("add "+addition+" to "+intervals.toString()); if (addition.b < addition.a) { return; } // find position in list // Use iterators as we modify list in place //for ( ListIterator iter = intervals.listIterator(); iter.hasNext(); ) for (int i = 0; i < intervals.Count; i++) { //Interval r = (Interval)iter.next(); Interval r = intervals[i]; if (addition.Equals(r)) { return; } if (addition.Adjacent(r) || !addition.Disjoint(r)) { // next to each other, make a single larger interval Interval bigger = addition.Union(r); intervals[i] = bigger; // make sure we didn't just create an interval that // should be merged with next interval in list while (i < intervals.Count - 1) { i++; Interval next = intervals[i]; //Interval next = (Interval)iter.next(); if (!bigger.Adjacent(next) && bigger.Disjoint(next)) { break; } // if we bump up against or overlap next, merge //iter.remove(); // remove this one intervals.RemoveAt(i); //iter.previous(); // move backwards to what we just set i--; //iter.set( bigger.union( next ) ); // set to 3 merged ones intervals[i] = bigger.Union(next); } return; } if (addition.StartsBeforeDisjoint(r)) { // insert before r //iter.previous(); //iter.add( addition ); intervals.Insert(i, addition); return; } // if disjoint and after r, a future iteration will handle it } // ok, must be after last interval (and disjoint from last interval) // just add it intervals.Add(addition); }