// ================================================================================ // save and load user values // -------------------------------------------------------------------------------- public void LoadOrCreateUserConfig() { LoadPreferences(); _sharedData = ScriptableObjectUtility.LoadOrCreateSaveData <AnimationImporterSharedConfig>(SHARED_CONFIG_PATH); }
// ================================================================================ // Save and load user values // -------------------------------------------------------------------------------- public void LoadOrCreateUserConfig() { LoadPreferences(); sharedData = ScriptableObjectUtility.LoadOrCreateSaveData <AnimationImporterSharedConfig>(SharedConfigPath); }