public static SpriteSettings GetEnemyTankSetting(Game game, Vector2 startPosition) { SpriteSettings spriteSettings = Default.GetCustomSetting(1, 1, game.Content.Load <Texture2D>(textureImageFile), TankSetting.FrameSize, new Point(11, 11), startPosition, 0, "CollisionMissle"); return(spriteSettings); }
public static SpriteSettings GetUserTankSetting(Game game) { SpriteSettings spriteSettings = Default.GetCustomSetting(1, 1, game.Content.Load <Texture2D>(textureImageFile), TankSetting.FrameSize, new Point(1, 2), new Vector2(400, 400), 0, "CollisionMissle"); return(spriteSettings); }
public static SpriteSettings GetMissileSetting(Game game) { SpriteSettings spriteSettings = Default.GetCustomSetting(1, 5, game.Content.Load <Texture2D>(textureImageFile), new Point(4, 4), new Point(1, 1), new Vector2(50, 50), 0, "CollisionMissle"); return(spriteSettings); }
public static SpriteSettings GetUserTankSetting(Game game, Vector2 startPosition) { SpriteSettings spriteSettings = Default.GetCustomSetting(1, TankSetting.SpeedValue, game.Content.Load <Texture2D>(textureImageFile), TankSetting.FrameSize, new Point(1, 2), startPosition, 0, "CollisionMissle", 0, Team.UserTeam); return(spriteSettings); }
public static SpriteSettings GetWallSetting(Game game, Vector2 startPosition) { return(Default.GetCustomSetting(1, 0, game.Content.Load <Texture2D>(textureImageFile), WallSetting.FrameSize, new Point(256, 0), startPosition, 0, "CollisionMissle")); }
private static SpriteSettings GetStaticSetting(Game game, Vector2 startPosition, Point startFrame) { return(Default.GetCustomSetting(1, 0, game.Content.Load <Texture2D>(textureImageFile), WallSetting.FrameSize, startFrame, startPosition, 0, "CollisionMissle", 1, Team.StaticTeam)); }