public static SpriteSettings GetWallSetting(Game game, Vector2 startPosition) { return(Default.GetCustomSetting(1, 0, game.Content.Load <Texture2D>(textureImageFile), WallSetting.FrameSize, new Point(256, 0), startPosition, 0, "CollisionMissle")); }
private static SpriteSettings GetStaticSetting(Game game, Vector2 startPosition, Point startFrame) { return(Default.GetCustomSetting(1, 0, game.Content.Load <Texture2D>(textureImageFile), WallSetting.FrameSize, startFrame, startPosition, 0, "CollisionMissle", 1, Team.StaticTeam)); }