public SingleSiteState(SingleSiteStateMachine stateMachine) : base(stateMachine) { this.singleSiteStateMachine = stateMachine; }
public ReadyForDispense(SingleSiteStateMachine stateMachine) : base(stateMachine) { }
public SingleIdle(SingleSiteStateMachine stateMachine) : base(stateMachine) { }
public Dispensing(SingleSiteStateMachine stateMachine) : base(stateMachine) { }
public SingleStuck(SingleSiteStateMachine stateMachine) : base(stateMachine) { }
public Reverse(SingleSiteStateMachine stateMachine) : base(stateMachine) { }
public BoardEntering(SingleSiteStateMachine stateMachine) : base(stateMachine) { }
public SingleEnter(SingleSiteStateMachine stateMachine) : base(stateMachine) { }
public BoardArrived(SingleSiteStateMachine stateMachine) : base(stateMachine) { }
public BoardLeaving(SingleSiteStateMachine stateMachine) : base(stateMachine) { }
public SingleExit(SingleSiteStateMachine stateMachine) : base(stateMachine) { }