public void WriteToString(ref string nodeInfo) { m_blendOpHelper.WriteToString(ref nodeInfo); m_cullModeHelper.WriteToString(ref nodeInfo); m_colorMaskHelper.WriteToString(ref nodeInfo); m_stencilBufferHelper.WriteToString(ref nodeInfo); m_depthOphelper.WriteToString(ref nodeInfo); m_tagsHelper.WriteToString(ref nodeInfo); m_shaderModelHelper.WriteToString(ref nodeInfo); m_additionalDefines.WriteToString(ref nodeInfo); m_additionalPragmas.WriteToString(ref nodeInfo); m_additionalIncludes.WriteToString(ref nodeInfo); }
public void WriteToString(ref string nodeInfo) { m_blendOpHelper.WriteToString(ref nodeInfo); m_blendOpHelper1.WriteToString(ref nodeInfo); m_blendOpHelper2.WriteToString(ref nodeInfo); m_blendOpHelper3.WriteToString(ref nodeInfo); m_alphaToMaskHelper.WriteToString(ref nodeInfo); m_cullModeHelper.WriteToString(ref nodeInfo); m_colorMaskHelper.WriteToString(ref nodeInfo); m_colorMaskHelper1.WriteToString(ref nodeInfo); m_colorMaskHelper2.WriteToString(ref nodeInfo); m_colorMaskHelper3.WriteToString(ref nodeInfo); m_stencilBufferHelper.WriteToString(ref nodeInfo); m_depthOphelper.WriteToString(ref nodeInfo); m_tagsHelper.WriteToString(ref nodeInfo); m_shaderModelHelper.WriteToString(ref nodeInfo); m_renderingPlatforms.WriteToStringTemplate(ref nodeInfo); //m_additionalDefines.WriteToString( ref nodeInfo ); //m_additionalPragmas.WriteToString( ref nodeInfo ); //m_additionalIncludes.WriteToString( ref nodeInfo ); m_additionalDirectives.WriteToString(ref nodeInfo); }