public override void ReadFromString(ref string[] nodeParams) { base.ReadFromString(ref nodeParams); try { ShaderName = GetCurrentParam(ref nodeParams); if (m_shaderName.Length > 0) { ShaderName = UIUtils.RemoveShaderInvalidCharacters(ShaderName); } string templateGUID = GetCurrentParam(ref nodeParams); string templateShaderName = string.Empty; if (UIUtils.CurrentShaderVersion() > 13601) { templateShaderName = GetCurrentParam(ref nodeParams); } TemplateData template = TemplatesManager.GetTemplate(templateGUID); if (template != null) { SetTemplate(template, false, true); } else { template = TemplatesManager.GetTemplateByName(templateShaderName); if (template != null) { SetTemplate(template, false, true); } else { m_masterNodeCategory = -1; } } #if TEMPLATE_MODULES if (UIUtils.CurrentShaderVersion() > 13902) { //BLEND MODULE if (m_currentTemplate.BlendData.ValidBlendMode) { m_blendOpHelper.ReadBlendModeFromString(ref m_currentReadParamIdx, ref nodeParams); } if (m_currentTemplate.BlendData.ValidBlendOp) { m_blendOpHelper.ReadBlendOpFromString(ref m_currentReadParamIdx, ref nodeParams); } //CULL MODE if (m_currentTemplate.CullModeData.DataCheck == TemplateDataCheck.Valid) { m_cullModeHelper.ReadFromString(ref m_currentReadParamIdx, ref nodeParams); } //COLOR MASK if (m_currentTemplate.ColorMaskData.DataCheck == TemplateDataCheck.Valid) { m_colorMaskHelper.ReadFromString(ref m_currentReadParamIdx, ref nodeParams); } //STENCIL BUFFER if (m_currentTemplate.StencilData.DataCheck == TemplateDataCheck.Valid) { m_stencilBufferHelper.ReadFromString(ref m_currentReadParamIdx, ref nodeParams); } } #endif } catch (Exception e) { Debug.LogException(e, this); } m_containerGraph.CurrentCanvasMode = NodeAvailability.TemplateShader; }
public override void ReadFromString(ref string[] nodeParams) { base.ReadFromString(ref nodeParams); try { ShaderName = GetCurrentParam(ref nodeParams); if (m_shaderName.Length > 0) { ShaderName = UIUtils.RemoveShaderInvalidCharacters(ShaderName); } string templateGUID = GetCurrentParam(ref nodeParams); string templateShaderName = string.Empty; if (UIUtils.CurrentShaderVersion() > 13601) { templateShaderName = GetCurrentParam(ref nodeParams); } TemplateData template = m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate(templateGUID) as TemplateData; if (template != null) { SetTemplate(template, false, true); } else { template = m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplateByName(templateShaderName) as TemplateData; if (template != null) { SetTemplate(template, false, true); } else { m_masterNodeCategory = -1; } } if (UIUtils.CurrentShaderVersion() > 13902) { //BLEND MODULE if (m_currentTemplate.BlendData.ValidBlendMode) { m_blendOpHelper.ReadBlendModeFromString(ref m_currentReadParamIdx, ref nodeParams); } if (m_currentTemplate.BlendData.ValidBlendOp) { m_blendOpHelper.ReadBlendOpFromString(ref m_currentReadParamIdx, ref nodeParams); } //CULL MODE if (m_currentTemplate.CullModeData.DataCheck == TemplateDataCheck.Valid) { m_cullModeHelper.ReadFromString(ref m_currentReadParamIdx, ref nodeParams); } //COLOR MASK if (m_currentTemplate.ColorMaskData.DataCheck == TemplateDataCheck.Valid) { m_colorMaskHelper.ReadFromString(ref m_currentReadParamIdx, ref nodeParams); } //STENCIL BUFFER if (m_currentTemplate.StencilData.DataCheck == TemplateDataCheck.Valid) { m_stencilBufferHelper.ReadFromString(ref m_currentReadParamIdx, ref nodeParams); } } if (UIUtils.CurrentShaderVersion() > 14202) { //DEPTH OPTIONS if (m_currentTemplate.DepthData.ValidZWrite) { m_depthOphelper.ReadZWriteFromString(ref m_currentReadParamIdx, ref nodeParams); } if (m_currentTemplate.DepthData.ValidZTest) { m_depthOphelper.ReadZTestFromString(ref m_currentReadParamIdx, ref nodeParams); } if (m_currentTemplate.DepthData.ValidOffset) { m_depthOphelper.ReadOffsetFromString(ref m_currentReadParamIdx, ref nodeParams); } } //TAGS if (UIUtils.CurrentShaderVersion() > 14301) { if (m_currentTemplate.TagData.DataCheck == TemplateDataCheck.Valid) { m_tagsHelper.ReadFromString(ref m_currentReadParamIdx, ref nodeParams); } } } catch (Exception e) { Debug.LogException(e, this); } m_containerGraph.CurrentCanvasMode = NodeAvailability.TemplateShader; }