public void WriteToString(ref string nodeInfo) { m_blendOpHelper.WriteToString(ref nodeInfo); m_cullModeHelper.WriteToString(ref nodeInfo); m_colorMaskHelper.WriteToString(ref nodeInfo); m_stencilBufferHelper.WriteToString(ref nodeInfo); m_depthOphelper.WriteToString(ref nodeInfo); m_tagsHelper.WriteToString(ref nodeInfo); m_shaderModelHelper.WriteToString(ref nodeInfo); m_additionalDefines.WriteToString(ref nodeInfo); m_additionalPragmas.WriteToString(ref nodeInfo); m_additionalIncludes.WriteToString(ref nodeInfo); }