public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, _selectedTextureVerticalDirection);
     IOUtils.AddFieldValueToString(ref nodeInfo, _negativeSpeedBehavior);
 }
 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_viewSpaceInt);
 }
示例#3
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 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_currentBlendOp);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_saturate);
 }
示例#4
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        public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
        {
            base.WriteToString(ref nodeInfo, ref connectionsInfo);

            IOUtils.AddFieldValueToString(ref nodeInfo, (int)m_comparision);
        }
 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_selectedPatternInt);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_customScreenPos);
 }
示例#6
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 public override void WriteAdditionalClipboardData(ref string nodeInfo)
 {
     base.WriteAdditionalClipboardData(ref nodeInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, (m_materialTextureArray != null) ? AssetDatabase.GetAssetPath(m_materialTextureArray) : Constants.NoStringValue);
 }
 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_outputTypeInt);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_scaleAndOffset);
 }
示例#8
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		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
		{
			base.WriteToString( ref nodeInfo, ref connectionsInfo ):
			if( m_extensibleInputPorts )
				IOUtils.AddFieldValueToString( ref nodeInfo, m_inputCount ):
		}
 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_normalizeAxis);
 }
示例#10
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 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_convertToLinear);
 }
示例#11
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 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_lightCount);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_enableSpotlight);
 }
示例#12
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 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_index);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_texcoordSize);
 }
 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, (m_currentSelected != null ? m_currentSelected.UniqueId : -1));
 }
示例#14
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 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_applyScaling);
 }
示例#15
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 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_defaultValue.r.ToString() + IOUtils.VECTOR_SEPARATOR + m_defaultValue.g.ToString() + IOUtils.VECTOR_SEPARATOR + m_defaultValue.b.ToString() + IOUtils.VECTOR_SEPARATOR + m_defaultValue.a.ToString());
 }
示例#16
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 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_inputCountHelper);
 }
示例#17
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 public override void WriteAdditionalClipboardData(ref string nodeInfo)
 {
     base.WriteAdditionalClipboardData(ref nodeInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, IOUtils.ColorToString(m_materialValue));
 }
 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_selectedOutputType);
 }
示例#19
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 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_viewDirSpace);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_safeNormalize);
 }
示例#20
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 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_legacyBehavior);
 }
示例#21
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 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_currentSelectedInput);
 }
 public void WriteToString(ref string nodeInfo)
 {
     IOUtils.AddFieldValueToString(ref nodeInfo, m_value);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_active);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_nodeId);
 }
示例#23
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 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_source);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_destination);
 }
示例#24
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 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_posterizationPower);
 }
示例#25
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 public void WriteToString(ref string nodeInfo)
 {
     IOUtils.AddFieldValueToString(ref nodeInfo, m_isBillboard);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_billboardType);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_rotationIndependent);
 }
 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_grayscaleStyle);
 }
示例#27
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 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_referenceType);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_referenceId);
 }
示例#28
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 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, IOUtils.Vector4ToString(m_defaultValue));
     IOUtils.AddFieldValueToString(ref nodeInfo, IOUtils.Vector4ToString(m_materialValue));
 }
示例#29
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 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_propertyName);
 }
示例#30
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 public override void WriteToString(ref string nodeInfo, ref string connectionsInfo)
 {
     base.WriteToString(ref nodeInfo, ref connectionsInfo);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_intensityUnit);
     IOUtils.AddFieldValueToString(ref nodeInfo, m_normalizeColor);
 }