public bool IsHostileTo(WowPlayer player) { return(WowInterface.I.HookManager.WowGetUnitReaction(this, player) == WowUnitReaction.Hostile); }
public bool IsNeutralTo(WowPlayer player) { return(WowInterface.I.HookManager.WowGetUnitReaction(this, player) == WowUnitReaction.Neutral); }
public bool IsFriendyTo(WowPlayer player) { return(WowInterface.I.HookManager.WowGetUnitReaction(this, player) == WowUnitReaction.Friendly); }