private Amazon.GameLift.Model.DescribePlayerSessionsResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.DescribePlayerSessionsRequest request) { Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "DescribePlayerSessions"); try { #if DESKTOP return(client.DescribePlayerSessions(request)); #elif CORECLR return(client.DescribePlayerSessionsAsync(request).GetAwaiter().GetResult()); #else #error "Unknown build edition" #endif } catch (AmazonServiceException exc) { var webException = exc.InnerException as System.Net.WebException; if (webException != null) { throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException); } throw; } }
internal DescribePlayerSessionsPaginator(IAmazonGameLift client, DescribePlayerSessionsRequest request) { this._client = client; this._request = request; }
public object Execute(ExecutorContext context) { var cmdletContext = context as CmdletContext; var useParameterSelect = this.Select.StartsWith("^"); // create request and set iteration invariants var request = new Amazon.GameLift.Model.DescribePlayerSessionsRequest(); if (cmdletContext.GameSessionId != null) { request.GameSessionId = cmdletContext.GameSessionId; } if (cmdletContext.PlayerId != null) { request.PlayerId = cmdletContext.PlayerId; } if (cmdletContext.PlayerSessionId != null) { request.PlayerSessionId = cmdletContext.PlayerSessionId; } if (cmdletContext.PlayerSessionStatusFilter != null) { request.PlayerSessionStatusFilter = cmdletContext.PlayerSessionStatusFilter; } // Initialize loop variants and commence piping System.String _nextToken = null; int? _emitLimit = null; int _retrievedSoFar = 0; if (AutoIterationHelpers.HasValue(cmdletContext.NextToken)) { _nextToken = cmdletContext.NextToken; } if (AutoIterationHelpers.HasValue(cmdletContext.Limit)) { _emitLimit = cmdletContext.Limit; } var _userControllingPaging = this.NoAutoIteration.IsPresent || ParameterWasBound(nameof(this.NextToken)); var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint); do { request.NextToken = _nextToken; if (_emitLimit.HasValue) { request.Limit = AutoIterationHelpers.ConvertEmitLimitToInt32(_emitLimit.Value); } CmdletOutput output; try { var response = CallAWSServiceOperation(client, request); object pipelineOutput = null; if (!useParameterSelect) { pipelineOutput = cmdletContext.Select(response, this); } output = new CmdletOutput { PipelineOutput = pipelineOutput, ServiceResponse = response }; int _receivedThisCall = response.PlayerSessions.Count; _nextToken = response.NextToken; _retrievedSoFar += _receivedThisCall; if (_emitLimit.HasValue) { _emitLimit -= _receivedThisCall; } } catch (Exception e) { if (_retrievedSoFar == 0 || !_emitLimit.HasValue) { output = new CmdletOutput { ErrorResponse = e }; } else { break; } } ProcessOutput(output); } while (!_userControllingPaging && AutoIterationHelpers.HasValue(_nextToken) && (!_emitLimit.HasValue || _emitLimit.Value >= 1)); if (useParameterSelect) { WriteObject(cmdletContext.Select(null, this)); } return(null); }
/// <summary> /// Initiates the asynchronous execution of the DescribePlayerSessions operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the DescribePlayerSessions operation on AmazonGameLiftClient.</param> /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param> /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.</param> /// /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndDescribePlayerSessions /// operation.</returns> public IAsyncResult BeginDescribePlayerSessions(DescribePlayerSessionsRequest request, AsyncCallback callback, object state) { var marshaller = new DescribePlayerSessionsRequestMarshaller(); var unmarshaller = DescribePlayerSessionsResponseUnmarshaller.Instance; return BeginInvoke<DescribePlayerSessionsRequest>(request, marshaller, unmarshaller, callback, state); }
/// <summary> /// Retrieves properties for one or more player sessions. This action can be used in several /// ways: (1) provide a <i>PlayerSessionId</i> parameter to request properties for a specific /// player session; (2) provide a <i>GameSessionId</i> parameter to request properties /// for all player sessions in the specified game session; (3) provide a <i>PlayerId</i> /// parameter to request properties for all player sessions of a specified player. /// /// /// <para> /// To get game session record(s), specify only one of the following: a player session /// ID, a game session ID, or a player ID. You can filter this request by player session /// status. Use the pagination parameters to retrieve results as a set of sequential pages. /// If successful, a <a>PlayerSession</a> object is returned for each session matching /// the request. /// </para> /// </summary> /// <param name="request">Container for the necessary parameters to execute the DescribePlayerSessions service method.</param> /// /// <returns>The response from the DescribePlayerSessions service method, as returned by GameLift.</returns> /// <exception cref="Amazon.GameLift.Model.InternalServiceException"> /// The service encountered an unrecoverable internal failure while processing the request. /// Such requests can be retried by clients, either immediately or after a back-off period. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidRequestException"> /// One or more parameters specified as part of the request are invalid. Please correct /// the invalid parameters before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.NotFoundException"> /// A service resource associated with the request could not be found. Such requests should /// not be retried by clients. /// </exception> /// <exception cref="Amazon.GameLift.Model.UnauthorizedException"> /// The client failed authentication. Such requests should not be retried without valid /// authentication credentials. /// </exception> public DescribePlayerSessionsResponse DescribePlayerSessions(DescribePlayerSessionsRequest request) { var marshaller = new DescribePlayerSessionsRequestMarshaller(); var unmarshaller = DescribePlayerSessionsResponseUnmarshaller.Instance; return Invoke<DescribePlayerSessionsRequest,DescribePlayerSessionsResponse>(request, marshaller, unmarshaller); }
/// <summary> /// Paginator for DescribePlayerSessions operation ///</summary> public IDescribePlayerSessionsPaginator DescribePlayerSessions(DescribePlayerSessionsRequest request) { return(new DescribePlayerSessionsPaginator(this.client, request)); }
/// <summary> /// Initiates the asynchronous execution of the DescribePlayerSessions operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the DescribePlayerSessions operation.</param> /// <param name="cancellationToken"> /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// </param> /// <returns>The task object representing the asynchronous operation.</returns> public Task<DescribePlayerSessionsResponse> DescribePlayerSessionsAsync(DescribePlayerSessionsRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)) { var marshaller = new DescribePlayerSessionsRequestMarshaller(); var unmarshaller = DescribePlayerSessionsResponseUnmarshaller.Instance; return InvokeAsync<DescribePlayerSessionsRequest,DescribePlayerSessionsResponse>(request, marshaller, unmarshaller, cancellationToken); }