Container for the parameters to the DescribePlayerSessions operation. Retrieves properties for one or more player sessions. This action can be used in several ways: (1) provide a PlayerSessionId parameter to request properties for a specific player session; (2) provide a GameSessionId parameter to request properties for all player sessions in the specified game session; (3) provide a PlayerId parameter to request properties for all player sessions of a specified player.

To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.

Inheritance: AmazonGameLiftRequest
 private Amazon.GameLift.Model.DescribePlayerSessionsResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.DescribePlayerSessionsRequest request)
 {
     Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "DescribePlayerSessions");
     try
     {
         #if DESKTOP
         return(client.DescribePlayerSessions(request));
         #elif CORECLR
         return(client.DescribePlayerSessionsAsync(request).GetAwaiter().GetResult());
         #else
                 #error "Unknown build edition"
         #endif
     }
     catch (AmazonServiceException exc)
     {
         var webException = exc.InnerException as System.Net.WebException;
         if (webException != null)
         {
             throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException);
         }
         throw;
     }
 }
 internal DescribePlayerSessionsPaginator(IAmazonGameLift client, DescribePlayerSessionsRequest request)
 {
     this._client  = client;
     this._request = request;
 }
        public object Execute(ExecutorContext context)
        {
            var cmdletContext      = context as CmdletContext;
            var useParameterSelect = this.Select.StartsWith("^");

            // create request and set iteration invariants
            var request = new Amazon.GameLift.Model.DescribePlayerSessionsRequest();

            if (cmdletContext.GameSessionId != null)
            {
                request.GameSessionId = cmdletContext.GameSessionId;
            }
            if (cmdletContext.PlayerId != null)
            {
                request.PlayerId = cmdletContext.PlayerId;
            }
            if (cmdletContext.PlayerSessionId != null)
            {
                request.PlayerSessionId = cmdletContext.PlayerSessionId;
            }
            if (cmdletContext.PlayerSessionStatusFilter != null)
            {
                request.PlayerSessionStatusFilter = cmdletContext.PlayerSessionStatusFilter;
            }

            // Initialize loop variants and commence piping
            System.String _nextToken      = null;
            int?          _emitLimit      = null;
            int           _retrievedSoFar = 0;

            if (AutoIterationHelpers.HasValue(cmdletContext.NextToken))
            {
                _nextToken = cmdletContext.NextToken;
            }
            if (AutoIterationHelpers.HasValue(cmdletContext.Limit))
            {
                _emitLimit = cmdletContext.Limit;
            }
            var _userControllingPaging = this.NoAutoIteration.IsPresent || ParameterWasBound(nameof(this.NextToken));

            var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint);

            do
            {
                request.NextToken = _nextToken;
                if (_emitLimit.HasValue)
                {
                    request.Limit = AutoIterationHelpers.ConvertEmitLimitToInt32(_emitLimit.Value);
                }

                CmdletOutput output;

                try
                {
                    var    response       = CallAWSServiceOperation(client, request);
                    object pipelineOutput = null;
                    if (!useParameterSelect)
                    {
                        pipelineOutput = cmdletContext.Select(response, this);
                    }
                    output = new CmdletOutput
                    {
                        PipelineOutput  = pipelineOutput,
                        ServiceResponse = response
                    };
                    int _receivedThisCall = response.PlayerSessions.Count;

                    _nextToken       = response.NextToken;
                    _retrievedSoFar += _receivedThisCall;
                    if (_emitLimit.HasValue)
                    {
                        _emitLimit -= _receivedThisCall;
                    }
                }
                catch (Exception e)
                {
                    if (_retrievedSoFar == 0 || !_emitLimit.HasValue)
                    {
                        output = new CmdletOutput {
                            ErrorResponse = e
                        };
                    }
                    else
                    {
                        break;
                    }
                }

                ProcessOutput(output);
            } while (!_userControllingPaging && AutoIterationHelpers.HasValue(_nextToken) && (!_emitLimit.HasValue || _emitLimit.Value >= 1));


            if (useParameterSelect)
            {
                WriteObject(cmdletContext.Select(null, this));
            }


            return(null);
        }
Exemplo n.º 4
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        /// <summary>
        /// Initiates the asynchronous execution of the DescribePlayerSessions operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the DescribePlayerSessions operation on AmazonGameLiftClient.</param>
        /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param>
        /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
        ///          procedure using the AsyncState property.</param>
        /// 
        /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndDescribePlayerSessions
        ///         operation.</returns>
        public IAsyncResult BeginDescribePlayerSessions(DescribePlayerSessionsRequest request, AsyncCallback callback, object state)
        {
            var marshaller = new DescribePlayerSessionsRequestMarshaller();
            var unmarshaller = DescribePlayerSessionsResponseUnmarshaller.Instance;

            return BeginInvoke<DescribePlayerSessionsRequest>(request, marshaller, unmarshaller,
                callback, state);
        }
Exemplo n.º 5
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        /// <summary>
        /// Retrieves properties for one or more player sessions. This action can be used in several
        /// ways: (1) provide a <i>PlayerSessionId</i> parameter to request properties for a specific
        /// player session; (2) provide a <i>GameSessionId</i> parameter to request properties
        /// for all player sessions in the specified game session; (3) provide a <i>PlayerId</i>
        /// parameter to request properties for all player sessions of a specified player. 
        /// 
        ///  
        /// <para>
        /// To get game session record(s), specify only one of the following: a player session
        /// ID, a game session ID, or a player ID. You can filter this request by player session
        /// status. Use the pagination parameters to retrieve results as a set of sequential pages.
        /// If successful, a <a>PlayerSession</a> object is returned for each session matching
        /// the request.
        /// </para>
        /// </summary>
        /// <param name="request">Container for the necessary parameters to execute the DescribePlayerSessions service method.</param>
        /// 
        /// <returns>The response from the DescribePlayerSessions service method, as returned by GameLift.</returns>
        /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
        /// The service encountered an unrecoverable internal failure while processing the request.
        /// Such requests can be retried by clients, either immediately or after a back-off period.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
        /// One or more parameters specified as part of the request are invalid. Please correct
        /// the invalid parameters before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.NotFoundException">
        /// A service resource associated with the request could not be found. Such requests should
        /// not be retried by clients.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
        /// The client failed authentication. Such requests should not be retried without valid
        /// authentication credentials.
        /// </exception>
        public DescribePlayerSessionsResponse DescribePlayerSessions(DescribePlayerSessionsRequest request)
        {
            var marshaller = new DescribePlayerSessionsRequestMarshaller();
            var unmarshaller = DescribePlayerSessionsResponseUnmarshaller.Instance;

            return Invoke<DescribePlayerSessionsRequest,DescribePlayerSessionsResponse>(request, marshaller, unmarshaller);
        }
 /// <summary>
 /// Paginator for DescribePlayerSessions operation
 ///</summary>
 public IDescribePlayerSessionsPaginator DescribePlayerSessions(DescribePlayerSessionsRequest request)
 {
     return(new DescribePlayerSessionsPaginator(this.client, request));
 }
Exemplo n.º 7
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        /// <summary>
        /// Initiates the asynchronous execution of the DescribePlayerSessions operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the DescribePlayerSessions operation.</param>
        /// <param name="cancellationToken">
        ///     A cancellation token that can be used by other objects or threads to receive notice of cancellation.
        /// </param>
        /// <returns>The task object representing the asynchronous operation.</returns>
        public Task<DescribePlayerSessionsResponse> DescribePlayerSessionsAsync(DescribePlayerSessionsRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
        {
            var marshaller = new DescribePlayerSessionsRequestMarshaller();
            var unmarshaller = DescribePlayerSessionsResponseUnmarshaller.Instance;

            return InvokeAsync<DescribePlayerSessionsRequest,DescribePlayerSessionsResponse>(request, marshaller, 
                unmarshaller, cancellationToken);
        }