示例#1
0
 public Vector3 GetVelocity(float t)
 {
     return(transform.TransformPoint(Bezier.GetFirstDerivative(points [0], points [1], points [2], t)) - transform.position);
 }
示例#2
0
 public Vector3 GetPoint(float t)
 {
     return(transform.TransformPoint(Bezier.GetPoint(points [0], points [1], points [2], t)));
 }