private void SetCurrentShaderType(AllIn1Shader myScript) { string shaderName = ""; Renderer sr = myScript.GetComponent <Renderer>(); if (sr != null) { shaderName = sr.sharedMaterial.shader.name; } else { Graphic img = myScript.GetComponent <Graphic>(); if (img != null) { shaderName = img.material.shader.name; } } shaderName = shaderName.Replace("AllIn1SpriteShader/", ""); if (shaderName.Equals("AllIn1SpriteShader")) { myScript.shaderTypes = AllIn1Shader.ShaderTypes.Default; } else if (shaderName.Equals("AllIn1SpriteShaderScaledTime")) { myScript.shaderTypes = AllIn1Shader.ShaderTypes.ScaledTime; } else if (shaderName.Equals("AllIn1SpriteShaderUiMask")) { myScript.shaderTypes = AllIn1Shader.ShaderTypes.MaskedUI; } else if (shaderName.Equals("AllIn1Urp2dRenderer")) { myScript.shaderTypes = AllIn1Shader.ShaderTypes.Urp2dRenderer; } }
public override void OnInspectorGUI() { ChooseAndDiplayAssetImage(); AllIn1Shader myScript = (AllIn1Shader)target; SetCurrentShaderType(myScript); if (GUILayout.Button("Deactivate All Effects")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).ClearAllKeywords(); } } if (GUILayout.Button("New Clean Material")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).TryCreateNew(); } } if (GUILayout.Button("Create New Material With Same Properties (SEE DOC)")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).MakeCopy(); } } if (GUILayout.Button("Save Material To Folder (SEE DOC)")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).SaveMaterial(); } } if (GUILayout.Button("Apply Material To All Children")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).ApplyMaterialToHierarchy(); } } if (myScript.shaderTypes != AllIn1Shader.ShaderTypes.Urp2dRenderer) { if (GUILayout.Button("Render Material To Image")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).RenderToImage(); } } } bool isUrp = false; Shader temp = Resources.Load("AllIn1Urp2dRenderer", typeof(Shader)) as Shader; if (temp != null) { isUrp = true; } EditorGUILayout.BeginHorizontal(); { GUILayout.Label("Change Shader Variant:", GUILayout.MaxWidth(140)); int previousShaderType = (int)myScript.shaderTypes; myScript.shaderTypes = (AllIn1Shader.ShaderTypes)EditorGUILayout.EnumPopup(myScript.shaderTypes); if (previousShaderType != (int)myScript.shaderTypes) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).CheckIfValidTarget(); } if (myScript == null) { return; } if (isUrp || myScript.shaderTypes != AllIn1Shader.ShaderTypes.Urp2dRenderer) { Debug.Log(myScript.gameObject.name + " shader variant has been changed to: " + myScript.shaderTypes); myScript.SetSceneDirty(); Renderer sr = myScript.GetComponent <Renderer>(); if (sr != null) { if (sr.sharedMaterial != null) { int renderingQueue = sr.sharedMaterial.renderQueue; if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.Default) { sr.sharedMaterial.shader = Resources.Load("AllIn1SpriteShader", typeof(Shader)) as Shader; } else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.ScaledTime) { sr.sharedMaterial.shader = Resources.Load("AllIn1SpriteShaderScaledTime", typeof(Shader)) as Shader; } else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.MaskedUI) { sr.sharedMaterial.shader = Resources.Load("AllIn1SpriteShaderUiMask", typeof(Shader)) as Shader; } else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.Urp2dRenderer) { sr.sharedMaterial.shader = Resources.Load("AllIn1Urp2dRenderer", typeof(Shader)) as Shader; } else { SetCurrentShaderType(myScript); } sr.sharedMaterial.renderQueue = renderingQueue; } } else { Graphic img = myScript.GetComponent <Graphic>(); if (img != null && img.material != null) { int renderingQueue = img.material.renderQueue; if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.Default) { img.material.shader = Resources.Load("AllIn1SpriteShader", typeof(Shader)) as Shader; } else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.ScaledTime) { img.material.shader = Resources.Load("AllIn1SpriteShaderScaledTime", typeof(Shader)) as Shader; } else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.MaskedUI) { img.material.shader = Resources.Load("AllIn1SpriteShaderUiMask", typeof(Shader)) as Shader; } else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.Urp2dRenderer) { img.material.shader = Resources.Load("AllIn1Urp2dRenderer", typeof(Shader)) as Shader; } else { SetCurrentShaderType(myScript); } img.material.renderQueue = renderingQueue; } } } else if (!isUrp && myScript.shaderTypes == AllIn1Shader.ShaderTypes.Urp2dRenderer) { myScript.shaderTypes = (AllIn1Shader.ShaderTypes)previousShaderType; showUrpWarning = true; warningTime = EditorApplication.timeSinceStartup + 5; } } } EditorGUILayout.EndHorizontal(); if (warningTime < EditorApplication.timeSinceStartup) { showUrpWarning = false; } if (isUrp) { showUrpWarning = false; } if (showUrpWarning) { EditorGUILayout.HelpBox( "You can't set the URP 2D Renderer variant since you didn't import the URP package available in the asset root folder (SEE DOCUMENTATION)", MessageType.Error, true); } if (isUrp && myScript.shaderTypes == AllIn1Shader.ShaderTypes.Urp2dRenderer) { EditorGUILayout.Space(); DrawLine(Color.grey, 1, 3); EditorGUILayout.Space(); if (GUILayout.Button("Create And Add Normal Map")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).CreateAndAssignNormalMap(); } } serializedObject.Update(); EditorGUILayout.PropertyField(m_NormalStrength, new GUIContent("Normal Strength"), GUILayout.Height(20)); EditorGUILayout.PropertyField(m_NormalSmoothing, new GUIContent("Normal Blur"), GUILayout.Height(20)); if (myScript.computingNormal) { EditorGUILayout.LabelField("Normal Map is currently being created, be patient", EditorStyles.boldLabel, GUILayout.Height(40)); } serializedObject.ApplyModifiedProperties(); EditorGUILayout.Space(); } DrawLine(Color.grey, 1, 3); EditorGUILayout.Space(); if (GUILayout.Button("Sprite Atlas Auto Setup")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).ToggleSetAtlasUvs(true); } } if (GUILayout.Button("Remove Sprite Atlas Configuration")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).ToggleSetAtlasUvs(false); } } EditorGUILayout.Space(); DrawLine(Color.grey, 1, 3); if (GUILayout.Button("Remove Component")) { for (int i = targets.Length - 1; i >= 0; i--) { DestroyImmediate(targets[i] as AllIn1Shader); (targets[i] as AllIn1Shader).SetSceneDirty(); } } if (GUILayout.Button("REMOVE COMPONENT AND MATERIAL")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).CleanMaterial(); } for (int i = targets.Length - 1; i >= 0; i--) { DestroyImmediate(targets[i] as AllIn1Shader); } } }