コード例 #1
0
        private void SetCurrentShaderType(AllIn1Shader myScript)
        {
            string   shaderName = "";
            Renderer sr         = myScript.GetComponent <Renderer>();

            if (sr != null)
            {
                shaderName = sr.sharedMaterial.shader.name;
            }
            else
            {
                Graphic img = myScript.GetComponent <Graphic>();
                if (img != null)
                {
                    shaderName = img.material.shader.name;
                }
            }
            shaderName = shaderName.Replace("AllIn1SpriteShader/", "");

            if (shaderName.Equals("AllIn1SpriteShader"))
            {
                myScript.shaderTypes = AllIn1Shader.ShaderTypes.Default;
            }
            else if (shaderName.Equals("AllIn1SpriteShaderScaledTime"))
            {
                myScript.shaderTypes = AllIn1Shader.ShaderTypes.ScaledTime;
            }
            else if (shaderName.Equals("AllIn1SpriteShaderUiMask"))
            {
                myScript.shaderTypes = AllIn1Shader.ShaderTypes.MaskedUI;
            }
            else if (shaderName.Equals("AllIn1Urp2dRenderer"))
            {
                myScript.shaderTypes = AllIn1Shader.ShaderTypes.Urp2dRenderer;
            }
        }
コード例 #2
0
        public override void OnInspectorGUI()
        {
            ChooseAndDiplayAssetImage();

            AllIn1Shader myScript = (AllIn1Shader)target;

            SetCurrentShaderType(myScript);

            if (GUILayout.Button("Deactivate All Effects"))
            {
                for (int i = 0; i < targets.Length; i++)
                {
                    (targets[i] as AllIn1Shader).ClearAllKeywords();
                }
            }


            if (GUILayout.Button("New Clean Material"))
            {
                for (int i = 0; i < targets.Length; i++)
                {
                    (targets[i] as AllIn1Shader).TryCreateNew();
                }
            }


            if (GUILayout.Button("Create New Material With Same Properties (SEE DOC)"))
            {
                for (int i = 0; i < targets.Length; i++)
                {
                    (targets[i] as AllIn1Shader).MakeCopy();
                }
            }

            if (GUILayout.Button("Save Material To Folder (SEE DOC)"))
            {
                for (int i = 0; i < targets.Length; i++)
                {
                    (targets[i] as AllIn1Shader).SaveMaterial();
                }
            }

            if (GUILayout.Button("Apply Material To All Children"))
            {
                for (int i = 0; i < targets.Length; i++)
                {
                    (targets[i] as AllIn1Shader).ApplyMaterialToHierarchy();
                }
            }

            if (myScript.shaderTypes != AllIn1Shader.ShaderTypes.Urp2dRenderer)
            {
                if (GUILayout.Button("Render Material To Image"))
                {
                    for (int i = 0; i < targets.Length; i++)
                    {
                        (targets[i] as AllIn1Shader).RenderToImage();
                    }
                }
            }

            bool   isUrp = false;
            Shader temp  = Resources.Load("AllIn1Urp2dRenderer", typeof(Shader)) as Shader;

            if (temp != null)
            {
                isUrp = true;
            }
            EditorGUILayout.BeginHorizontal();
            {
                GUILayout.Label("Change Shader Variant:", GUILayout.MaxWidth(140));
                int previousShaderType = (int)myScript.shaderTypes;
                myScript.shaderTypes = (AllIn1Shader.ShaderTypes)EditorGUILayout.EnumPopup(myScript.shaderTypes);
                if (previousShaderType != (int)myScript.shaderTypes)
                {
                    for (int i = 0; i < targets.Length; i++)
                    {
                        (targets[i] as AllIn1Shader).CheckIfValidTarget();
                    }
                    if (myScript == null)
                    {
                        return;
                    }
                    if (isUrp || myScript.shaderTypes != AllIn1Shader.ShaderTypes.Urp2dRenderer)
                    {
                        Debug.Log(myScript.gameObject.name + " shader variant has been changed to: " + myScript.shaderTypes);
                        myScript.SetSceneDirty();

                        Renderer sr = myScript.GetComponent <Renderer>();
                        if (sr != null)
                        {
                            if (sr.sharedMaterial != null)
                            {
                                int renderingQueue = sr.sharedMaterial.renderQueue;
                                if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.Default)
                                {
                                    sr.sharedMaterial.shader = Resources.Load("AllIn1SpriteShader", typeof(Shader)) as Shader;
                                }
                                else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.ScaledTime)
                                {
                                    sr.sharedMaterial.shader = Resources.Load("AllIn1SpriteShaderScaledTime", typeof(Shader)) as Shader;
                                }
                                else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.MaskedUI)
                                {
                                    sr.sharedMaterial.shader = Resources.Load("AllIn1SpriteShaderUiMask", typeof(Shader)) as Shader;
                                }
                                else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.Urp2dRenderer)
                                {
                                    sr.sharedMaterial.shader = Resources.Load("AllIn1Urp2dRenderer", typeof(Shader)) as Shader;
                                }
                                else
                                {
                                    SetCurrentShaderType(myScript);
                                }
                                sr.sharedMaterial.renderQueue = renderingQueue;
                            }
                        }
                        else
                        {
                            Graphic img = myScript.GetComponent <Graphic>();
                            if (img != null && img.material != null)
                            {
                                int renderingQueue = img.material.renderQueue;
                                if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.Default)
                                {
                                    img.material.shader = Resources.Load("AllIn1SpriteShader", typeof(Shader)) as Shader;
                                }
                                else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.ScaledTime)
                                {
                                    img.material.shader = Resources.Load("AllIn1SpriteShaderScaledTime", typeof(Shader)) as Shader;
                                }
                                else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.MaskedUI)
                                {
                                    img.material.shader = Resources.Load("AllIn1SpriteShaderUiMask", typeof(Shader)) as Shader;
                                }
                                else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.Urp2dRenderer)
                                {
                                    img.material.shader = Resources.Load("AllIn1Urp2dRenderer", typeof(Shader)) as Shader;
                                }
                                else
                                {
                                    SetCurrentShaderType(myScript);
                                }
                                img.material.renderQueue = renderingQueue;
                            }
                        }
                    }
                    else if (!isUrp && myScript.shaderTypes == AllIn1Shader.ShaderTypes.Urp2dRenderer)
                    {
                        myScript.shaderTypes = (AllIn1Shader.ShaderTypes)previousShaderType;
                        showUrpWarning       = true;
                        warningTime          = EditorApplication.timeSinceStartup + 5;
                    }
                }
            }
            EditorGUILayout.EndHorizontal();

            if (warningTime < EditorApplication.timeSinceStartup)
            {
                showUrpWarning = false;
            }
            if (isUrp)
            {
                showUrpWarning = false;
            }
            if (showUrpWarning)
            {
                EditorGUILayout.HelpBox(
                    "You can't set the URP 2D Renderer variant since you didn't import the URP package available in the asset root folder (SEE DOCUMENTATION)",
                    MessageType.Error,
                    true);
            }

            if (isUrp && myScript.shaderTypes == AllIn1Shader.ShaderTypes.Urp2dRenderer)
            {
                EditorGUILayout.Space();
                DrawLine(Color.grey, 1, 3);
                EditorGUILayout.Space();

                if (GUILayout.Button("Create And Add Normal Map"))
                {
                    for (int i = 0; i < targets.Length; i++)
                    {
                        (targets[i] as AllIn1Shader).CreateAndAssignNormalMap();
                    }
                }
                serializedObject.Update();
                EditorGUILayout.PropertyField(m_NormalStrength, new GUIContent("Normal Strength"), GUILayout.Height(20));
                EditorGUILayout.PropertyField(m_NormalSmoothing, new GUIContent("Normal Blur"), GUILayout.Height(20));
                if (myScript.computingNormal)
                {
                    EditorGUILayout.LabelField("Normal Map is currently being created, be patient", EditorStyles.boldLabel, GUILayout.Height(40));
                }
                serializedObject.ApplyModifiedProperties();

                EditorGUILayout.Space();
            }

            DrawLine(Color.grey, 1, 3);
            EditorGUILayout.Space();

            if (GUILayout.Button("Sprite Atlas Auto Setup"))
            {
                for (int i = 0; i < targets.Length; i++)
                {
                    (targets[i] as AllIn1Shader).ToggleSetAtlasUvs(true);
                }
            }
            if (GUILayout.Button("Remove Sprite Atlas Configuration"))
            {
                for (int i = 0; i < targets.Length; i++)
                {
                    (targets[i] as AllIn1Shader).ToggleSetAtlasUvs(false);
                }
            }

            EditorGUILayout.Space();
            DrawLine(Color.grey, 1, 3);

            if (GUILayout.Button("Remove Component"))
            {
                for (int i = targets.Length - 1; i >= 0; i--)
                {
                    DestroyImmediate(targets[i] as AllIn1Shader);
                    (targets[i] as AllIn1Shader).SetSceneDirty();
                }
            }

            if (GUILayout.Button("REMOVE COMPONENT AND MATERIAL"))
            {
                for (int i = 0; i < targets.Length; i++)
                {
                    (targets[i] as AllIn1Shader).CleanMaterial();
                }
                for (int i = targets.Length - 1; i >= 0; i--)
                {
                    DestroyImmediate(targets[i] as AllIn1Shader);
                }
            }
        }