internal Graphic(GraphicArchive archive, AssetLoader loader, int index, int length, int width, int height, PaletteAsset palette, int[] aux = null, int auxOffset = 0) : base(archive, loader) { BinaryReader reader = loader.Reader; Name = index.ToString(); if (length == 0) { return; } if (width >= 0 && height >= 0) { int[] indices = reader.ReadBytesAsInt32(width * height); Setup(palette, width, height, indices); } else { byte format = reader.ReadByte(); width = reader.ReadByte(); height = reader.ReadByte(); Load(reader, width, height, palette, format, aux, auxOffset); } Center = new Vector2i(width / 2 - 4, height - 4); }
internal Graphic(GraphicArchive archive, AssetLoader loader, int index, int length, int width, int height, PaletteAsset palette, int[] aux = null, int auxOffset = 0) : base(archive, loader) { BinaryReader reader = loader.Reader; Name = index.ToString(); if (length == 0) return; if (width >= 0 && height >= 0) { int[] indices = reader.ReadBytesAsInt32(width * height); Setup(palette, width, height, indices); } else { byte format = reader.ReadByte(); width = reader.ReadByte(); height = reader.ReadByte(); Load(reader, width, height, palette, format, aux, auxOffset); } Center = new Vector2i(width / 2 - 4, height - 4); }