private void FinalizeSetup() { // more gentle GC GCSettings.LatencyMode = GCLatencyMode.LowLatency; postProcessingEffects = new List <PostProcessingEffect>(); Window.SetCurrent(this); }
public void SetCurrent() { Window.SetCurrent(this); }
private void FinalizeSetup() { // more gentle GC GCSettings.LatencyMode = GCLatencyMode.LowLatency; postProcessingEffects = new List <PostProcessingEffect>(); Window.SetCurrent(this); }
public void SetCurrent() { Window.SetCurrent(this); }