public override void Update(Window window) { if (window.GetKey(KeyCode.D)) { center.X += window.deltaTime; } if (window.GetKey(KeyCode.A)) { center.X -= window.deltaTime; } if (window.GetKey(KeyCode.W)) { center.Y += window.deltaTime; } if (window.GetKey(KeyCode.S)) { center.Y -= window.deltaTime; } screenMesh.v = new float[] { -1 + center.X, 1 + center.Y, 1+ center.X, 1 + center.Y, 1+ center.X, -1 + center.Y, 1+ center.X,-1 + center.Y, -1+ center.X, -1 + center.Y, -1+ center.X, 1 + center.Y }; screenMesh.UpdateVertex(); }