/// <summary> /// Deprecated Method for adding a new object to the Fligt_Leg_Seat_Assignment EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToFligt_Leg_Seat_Assignment(Fligt_Leg_Seat_Assignment fligt_Leg_Seat_Assignment) { base.AddObject("Fligt_Leg_Seat_Assignment", fligt_Leg_Seat_Assignment); }
/// <summary> /// Create a new Fligt_Leg_Seat_Assignment object. /// </summary> /// <param name="seatNumber">Initial value of the SeatNumber property.</param> /// <param name="seatingClass">Initial value of the SeatingClass property.</param> /// <param name="isAvailable">Initial value of the IsAvailable property.</param> /// <param name="seatType">Initial value of the SeatType property.</param> /// <param name="id">Initial value of the Id property.</param> public static Fligt_Leg_Seat_Assignment CreateFligt_Leg_Seat_Assignment(global::System.String seatNumber, global::System.String seatingClass, global::System.Boolean isAvailable, global::System.String seatType, global::System.Int32 id) { Fligt_Leg_Seat_Assignment fligt_Leg_Seat_Assignment = new Fligt_Leg_Seat_Assignment(); fligt_Leg_Seat_Assignment.SeatNumber = seatNumber; fligt_Leg_Seat_Assignment.SeatingClass = seatingClass; fligt_Leg_Seat_Assignment.IsAvailable = isAvailable; fligt_Leg_Seat_Assignment.SeatType = seatType; fligt_Leg_Seat_Assignment.Id = id; return fligt_Leg_Seat_Assignment; }