/// <summary>
 /// Deprecated Method for adding a new object to the Fligt_Leg_Seat_Assignment EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToFligt_Leg_Seat_Assignment(Fligt_Leg_Seat_Assignment fligt_Leg_Seat_Assignment)
 {
     base.AddObject("Fligt_Leg_Seat_Assignment", fligt_Leg_Seat_Assignment);
 }
 /// <summary>
 /// Create a new Fligt_Leg_Seat_Assignment object.
 /// </summary>
 /// <param name="seatNumber">Initial value of the SeatNumber property.</param>
 /// <param name="seatingClass">Initial value of the SeatingClass property.</param>
 /// <param name="isAvailable">Initial value of the IsAvailable property.</param>
 /// <param name="seatType">Initial value of the SeatType property.</param>
 /// <param name="id">Initial value of the Id property.</param>
 public static Fligt_Leg_Seat_Assignment CreateFligt_Leg_Seat_Assignment(global::System.String seatNumber, global::System.String seatingClass, global::System.Boolean isAvailable, global::System.String seatType, global::System.Int32 id)
 {
     Fligt_Leg_Seat_Assignment fligt_Leg_Seat_Assignment = new Fligt_Leg_Seat_Assignment();
     fligt_Leg_Seat_Assignment.SeatNumber = seatNumber;
     fligt_Leg_Seat_Assignment.SeatingClass = seatingClass;
     fligt_Leg_Seat_Assignment.IsAvailable = isAvailable;
     fligt_Leg_Seat_Assignment.SeatType = seatType;
     fligt_Leg_Seat_Assignment.Id = id;
     return fligt_Leg_Seat_Assignment;
 }