// force applied to missile when launched from weapon bay // Use this for initialization void Start() { targetSystem = GetComponent <TargetSystem> (); targetSystemUI = GetComponent <TargetSystemUI> (); machineGunControl = machineGun.GetComponent <MachineGunControl> (); //weaponLoadout = GameObject.Find("GameManager").GetComponent<GameManager>().weaponLoadout; }
// Use this for initialization void Start() { weaponSystem = host.GetComponent <WeaponSystem> (); machineGunControl = machinegun.GetComponent <MachineGunControl> (); cmSystem = host.GetComponent <CounterMeasureSystem> (); }