Example #1
0
        // force applied to missile when launched from weapon bay

        // Use this for initialization
        void Start()
        {
            targetSystem      = GetComponent <TargetSystem> ();
            targetSystemUI    = GetComponent <TargetSystemUI> ();
            machineGunControl = machineGun.GetComponent <MachineGunControl> ();
            //weaponLoadout = GameObject.Find("GameManager").GetComponent<GameManager>().weaponLoadout;
        }
Example #2
0
 // Use this for initialization
 void Start()
 {
     weaponSystem      = host.GetComponent <WeaponSystem> ();
     machineGunControl = machinegun.GetComponent <MachineGunControl> ();
     cmSystem          = host.GetComponent <CounterMeasureSystem> ();
 }