示例#1
0
        // update methods
        #region
        private void gameOver()
        {
            player.isGrounded = player.location.Y > this.Height - 180 ? true : false;

            if (player.isGrounded)
            {
                score            = player.flightDistance;
                player.gameStart = false;

                if (player.speed > 0)
                {
                    player.speed      -= (int)((player.airResistance) / player.slidingValue);
                    player.location.X += player.speed;
                }

                else
                {
                    if (checkTime)
                    {
                        timeFlag  = DateTime.Now;
                        checkTime = false;
                    }

                    TimeSpan currentTime = DateTime.Now - timeFlag;

                    if (currentTime.TotalSeconds > waitForSeconds)
                    {
                        playing = false;

                        scoreForm scoreForm = new scoreForm();

                        scoreForm.StartPosition = FormStartPosition.Manual;
                        scoreForm.Location      = new Point(this.Width / 2 - (scoreForm.Size.Width / 10), ((this.Height / 2) - scoreForm.Size.Height / 3));
                        scoreForm.ShowDialog();    // this is modeless
                    }
                }
            }
        }
示例#2
0
        public void gameOver(Player player, int msec)
        {
            player.isGrounded = player.location.Y > 720 - 150 ? true : false;

            if (player.isGrounded)
            {
                score       = Math.Round(player.flightDistance, 1);
                time        = Math.Round(playTime.TotalSeconds, 2);
                maxVelocity = Math.Round((player.maxSpeed / 10), 0);

                player.gameStart = false;

                if (player.speed > 0)
                {
                    if (player.speed < 0)
                    {
                        player.speed = 0;
                    }

                    if (player.speed < player.minSpeed)
                    {
                        player.location.X += (int)player.speed;
                    }

                    player.speed -= ((player.airResistance) / 10) * msec;
                    if (player.speed < 0)
                    {
                        player.speed = 0;
                    }

                    player.airResistance += 0.1f;
                }

                else
                {
                    if (checkTime)
                    {
                        timeFlag  = DateTime.Now;
                        checkTime = false;
                    }

                    TimeSpan currentTime = DateTime.Now - timeFlag;

                    if (currentTime.TotalSeconds > waitForSeconds)
                    {
                        playing = false;

                        if (scoreIndex < GameForm.scores.Length)
                        {
                            GameForm.scores[scoreIndex] = new Score(score, time, maxVelocity, scoreIndex);
                            GameForm.boardScore.Add(GameForm.scores[scoreIndex]);
                            scoreIndex++;
                        }

                        scoreForm scoreForm = new scoreForm();
                        scoreForm.StartPosition = FormStartPosition.Manual;
                        scoreForm.Location      = new Point(1280 / 2 - (scoreForm.Size.Width / 10) - 55, ((720 / 2) - scoreForm.Size.Height / 3) - 45);
                        scoreForm.ShowDialog();    // this is modeless
                    }
                }
            }
        }