public override void SaveTo(string filename, ImageFileFormat format) { Direct3D.Surface surf = mTexture.Value.GetSurfaceLevel(0); bool disposeSurfWhenDone = false; if (surf.Description.Pool == Pool.Default) { surf = CopyRenderTargetSurfaceToSysmem(surf); disposeSurfWhenDone = true; } //Direct3D.ImageFileFormat d3dformat = SlimDX.Direct3D9.ImageFileFormat.Png; //switch (format) //{ // case ImageFileFormat.Bmp: d3dformat = Direct3D.ImageFileFormat.Bmp; break; // case ImageFileFormat.Png: d3dformat = Direct3D.ImageFileFormat.Png; break; // case ImageFileFormat.Jpg: d3dformat = Direct3D.ImageFileFormat.Jpg; break; // case ImageFileFormat.Tga: d3dformat = Direct3D.ImageFileFormat.Tga; break; //} DataRectangle rect = surf.LockRectangle(LockFlags.ReadOnly); System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(surf.Description.Width, surf.Description.Height); var target = bmp.LockBits(new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); byte[] buffer = new byte[rect.Data.Length]; rect.Data.Read(buffer, 0, (int)rect.Data.Length); Marshal.Copy(buffer, 0, target.Scan0, buffer.Length); bmp.UnlockBits(target); surf.UnlockRectangle(); System.Drawing.Imaging.ImageFormat bmpFormat = System.Drawing.Imaging.ImageFormat.Png; switch (format) { case ImageFileFormat.Bmp: bmpFormat = System.Drawing.Imaging.ImageFormat.Bmp; break; case ImageFileFormat.Jpg: bmpFormat = System.Drawing.Imaging.ImageFormat.Jpeg; break; } bmp.Save(filename, bmpFormat); if (disposeSurfWhenDone) { surf.Dispose(); } }
public override void SaveTo(string frameFile, ImageFileFormat format) { Direct3D.Surface surf = mTexture.Value.GetSurfaceLevel(0); Direct3D.ImageFileFormat d3dformat = Microsoft.DirectX.Direct3D.ImageFileFormat.Png; switch (format) { case ImageFileFormat.Bmp: d3dformat = Direct3D.ImageFileFormat.Bmp; break; case ImageFileFormat.Png: d3dformat = Direct3D.ImageFileFormat.Png; break; case ImageFileFormat.Jpg: d3dformat = Direct3D.ImageFileFormat.Jpg; break; case ImageFileFormat.Tga: d3dformat = Direct3D.ImageFileFormat.Tga; break; } SurfaceLoader.Save(frameFile, d3dformat, surf, Interop.Convert(mSrcRect)); }
protected override void SavePixelBuffer(PixelBuffer pixelBuffer, string filename, ImageFileFormat format) { FormUtil.SavePixelBuffer(pixelBuffer, filename, format); }