// Update is called once per frame void Update() { if (_previous == LockTarget && _previous != Switcher.Camera.CurrentCameraController && Input.GetKeyDown(Switcher.Swap)) { Basic.Rotation.SetRotation(LockTarget.CameraTransform.Rotation); } _previous = Switcher.Camera.CurrentCameraController; }
// Use this for initialization void Start() { _previous = Switcher.Camera.CurrentCameraController; }