// Update is called once per frame
    void Update()
    {
        if (_previous == LockTarget && _previous != Switcher.Camera.CurrentCameraController && Input.GetKeyDown(Switcher.Swap))
        {
            Basic.Rotation.SetRotation(LockTarget.CameraTransform.Rotation);
        }

        _previous = Switcher.Camera.CurrentCameraController;
    }
 // Use this for initialization
 void Start()
 {
     _previous = Switcher.Camera.CurrentCameraController;
 }