示例#1
0
        // Start Pawn
        private static IEnumerator StartPawn(Respawner respawner, GameObject timerGO, float delay)
        {
            if (delay > 0f)
            {
                yield return(new WaitForSeconds(delay));
            }

            respawner.RespawnStarted.Invoke();
            respawner.gameObject.SetActive(false);


            float respawnTime = Random.Range(respawner.minRespawnTime, respawner.maxRespawnTime);

            for (float crTime = 0f; crTime < respawnTime; crTime += Time.deltaTime)
            {
                respawner.seconds  = Mathf.RoundToInt(respawnTime - crTime);
                respawner.progress = crTime / respawnTime;
                yield return(null);
            }

            respawner.seconds  = 0;
            respawner.progress = 1f;

            respawner.gameObject.SetActive(true);

            if (respawner.spawnMode == ESpawnMode.StartPosition)
            {
                respawner.m_Transform.position = respawner.nativePosition;
                respawner.m_Transform.rotation = respawner.nativeRotation;
            }

            // OnRespawn
            respawner.Send("OnRespawn")
            .RespawnEnded.Invoke();

            if (respawner.smoothScale)
            {
                float   smoothTime  = .1f;
                Vector3 nativeScale = respawner.m_Transform.localScale;
                //
                while (smoothTime < 1f)
                {
                    smoothTime += Time.smoothDeltaTime * respawner.scaleSpeed;
                    respawner.m_Transform.localScale = nativeScale * smoothTime;
                    yield return(null);
                }

                respawner.m_Transform.localScale = nativeScale;
            }

            // Remove timer
            if (respawner.spawnSFX == null)
            {
                Destroy(timerGO);
            }
            else
            {
                timerGO.transform.SetParent(Audio.PlayClipAtPoint(respawner.spawnSFX, respawner.m_Transform.position));
            }
        }
示例#2
0
        // OnDie
        protected virtual void OnDie()
        {
            if (regeneration)
            {
                StopCoroutine("StartRegeneration");
            }

            Vector3 nativePos = transform.position;

            nativePos.y += .15f;

            System.Action callSpawning = () =>
            {
                foreach (GameObject deathObj in deathObjects)
                {
                    if (deathObj != null)
                    {
                        (Instantiate(deathObj, nativePos, Random.rotation) as GameObject)
                        .MoveToCache()
                        .Send("SetOwner", lastDamage.owner)
                        .Send("OnSpawn");
                    }
                }

                foreach (Pickup drop in deathDrops)
                {
                    if (drop != null)
                    {
                        Vector3 randomPos = nativePos;
                        randomPos.y += Random.value;
                        randomPos.x += Random.Range(-1, 1f);
                        randomPos.z += Random.Range(-1, 1f);

                        drop.SpawnCopy(randomPos, Random.rotation)
                        .MoveToCache()
                        .Send("OnSpawn");

                        if (dropOnlyOnePickup)
                        {
                            break;
                        }
                    }
                }
            };

            OnDead.Invoke();

            if (spawnObjectsDelay > 0)
            {
                this.RunAction(callSpawning, spawnObjectsDelay);
            }
            else
            {
                callSpawning.Invoke();
            }

            Respawner.StartRespawn(gameObject, destroyBodyDelay);
        }
示例#3
0
        // Destroy It
        private void DestroyIt(bool playSound = true)
        {
            if (playSound)
            {
                Utils.Audio.PlayClipAtPoint(pickupSound, m_Transform.position);
            }

            Respawner.StartRespawn(gameObject);
        }
示例#4
0
        // Start Respawn
        public static void StartRespawn(GameObject bodyObj, float delay = 0f)
        {
            Respawner respawner = bodyObj.GetComponent <Respawner>();

            if (respawner == null)
            {
                Destroy(bodyObj, delay);
                return;
            }

            GameObject timerGO = new GameObject("respawTimerOf-" + bodyObj.name, typeof(EmptyMono));

            timerGO.MoveToCache()
            .GetComponent <MonoBehaviour>()
            .StartCoroutine(StartPawn(respawner, timerGO, delay));
        }