private void OnReceieve(SocketToken token, BufferSegment seg) { var connection = _connectionPool.Find(x => x.sToken.tokenId == token.tokenId); if (connection == null) { connection = new ConnectionInfo() { sToken = token }; _connectionPool.Add(connection); } if (connection.IsHandShaked == false) { var serverFrame = new WebsocketFrame(); var access = serverFrame.GetHandshakePackage(seg); connection.IsHandShaked = access.IsHandShaked(); if (connection.IsHandShaked == false) { CloseAndRemove(connection); return; } connection.ConnectedTime = DateTime.Now; var rsp = serverFrame.RspAcceptedFrame(access); this._token.SendAsync(token, rsp); connection.accessInfo = access; if (onAccept != null) { onAccept(token); } } else { RefreshTimeout(token); WebsocketFrame packet = new WebsocketFrame(); bool isOk = packet.DecodingFromBytes(seg, true); if (isOk == false) { return; } if (packet.opCode == 0x01)//text { if (onRecieveString != null) { onRecieveString(token, _encoding.GetString(seg.buffer, seg.offset, seg.count)); } return; } else if (packet.opCode == 0x08)//close { CloseAndRemove(connection); return; } else if (packet.opCode == 0x09)//ping { SendPong(token, seg); } else if (packet.opCode == 0x0A)//pong { // SendPing(session.sToken); } if (onReceieve != null && packet.payload.count > 0) { onReceieve(token, packet.payload); } } }
private bool Remove(SocketToken sToken) { return(_connectionPool.RemoveAll(x => x.sToken.tokenId == sToken.tokenId) > 0); }
private void SendPong(SocketToken token, BufferSegment seg) { var buffer = new WebsocketFrame().ToSegmentFrame(seg, OpCodeType.Bong); this._token.SendAsync(token, buffer); }
private void SendPing(SocketToken sToken) { _token.SendAsync(sToken, new BufferSegment(new byte[] { 0x89, 0x00 })); }
public bool Send(SocketToken token, BufferSegment seg, bool waiting = true) { return(this._token.SendAsync(token, seg, waiting)); }
public bool Send(SocketToken sToken, string content, bool waiting = true) { var buffer = new WebsocketFrame().ToSegmentFrame(content); return(_token.SendAsync(sToken, buffer, waiting)); }
public void Close(SocketToken sToken) { _token.Close(sToken); }