/// <summary> /// Create a new lu_entityType object. /// </summary> /// <param name="id">Initial value of the ID property.</param> public static lu_entityType Createlu_entityType(global::System.Int32 id) { lu_entityType lu_entityType = new lu_entityType(); lu_entityType.ID = id; return lu_entityType; }
/// <summary> /// Deprecated Method for adding a new object to the lu_entityType EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddTolu_entityType(lu_entityType lu_entityType) { base.AddObject("lu_entityType", lu_entityType); }