/// <summary>
 /// Create a new lu_entityType object.
 /// </summary>
 /// <param name="id">Initial value of the ID property.</param>
 public static lu_entityType Createlu_entityType(global::System.Int32 id)
 {
     lu_entityType lu_entityType = new lu_entityType();
     lu_entityType.ID = id;
     return lu_entityType;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the lu_entityType EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddTolu_entityType(lu_entityType lu_entityType)
 {
     base.AddObject("lu_entityType", lu_entityType);
 }