public void SetSpecies(Species species, bool forceRefresh = false) { if (species == null || (selectedSpecies == species && !forceRefresh)) { return; } selectedSpecies = species; if (species.taming == null) { NoTamingData(); return; } SuspendLayout(); string speciesName = species.name; linkLabelWikiPage.Text = "Wiki: " + speciesName; linkLabelWikiPage.Tag = speciesName; // bone damage adjusters boneDamageAdjustersImmobilization = Taming.BoneDamageAdjustersImmobilization(selectedSpecies, out Dictionary <string, double> boneDamageAdjusters); int ib = 0; foreach (KeyValuePair <string, double> bd in boneDamageAdjusters) { ib++; if (ib >= rbBoneDamageAdjusters.Count) { RadioButton rbBD = new RadioButton(); flcBodyDamageMultipliers.Controls.Add(rbBD); flcBodyDamageMultipliers.SetFlowBreak(rbBD, true); rbBD.AutoSize = true; rbBoneDamageAdjusters.Add(rbBD); rbBoneDamageAdjusterValues.Add(1); rbBD.CheckedChanged += rbBoneDamage_CheckedChanged; } rbBoneDamageAdjusterValues[ib] = bd.Value; rbBoneDamageAdjusters[ib].Text = $"{Loc.S(bd.Key)} (× {bd.Value})"; rbBoneDamageAdjusters[ib].Visible = true; } for (int j = ib + 1; j < rbBoneDamageAdjusters.Count; j++) { rbBoneDamageAdjusters[j].Visible = false; } rbBoneDamageAdjusters[0].Checked = true; // bone damage adjusters adjusted updateCalculation = false; TamingData td = species.taming; kibbleRecipe = string.Empty; // list all recipes of kibbles that give a reasonable affinity (assuming that is larger or equal than 100) foreach (var k in Kibbles.K.kibble) { var kibbleName = $"{k.Key} Kibble"; if (((td.specialFoodValues != null && td.specialFoodValues.TryGetValue(kibbleName, out var kFood)) || Values.V.defaultFoodData.TryGetValue(kibbleName, out kFood)) && kFood.affinity >= 100) { kibbleRecipe += $"\n\n{k.Key} Kibble:{k.Value.RecipeAsText()}"; } } foodDepletion = td.foodConsumptionBase * td.foodConsumptionMult * tamingFoodRateMultiplier; int i = 0; if (td.eats != null) { for (i = 0; i < td.eats.Length; i++) { string f = td.eats[i]; TamingFoodControl tf; // if Augmented are not wanted, and food control already exist, update it and hide it. if (!checkBoxAugmented.Checked && f.Contains("Augmented")) { if (i < foodControls.Count) { tf = foodControls[i]; tf.FoodName = f; tf.Hide(); } continue; } if (i >= foodControls.Count) { tf = new TamingFoodControl(f); tf.valueChanged += UpdateTamingData; tf.Clicked += OnlyOneFood; foodControls.Add(tf); flpTamingFood.Controls.Add(tf); } else { tf = foodControls[i]; tf.FoodName = f; tf.Show(); } // special cases where a creature eats multiple food items of one kind at once if (td.specialFoodValues != null && td.specialFoodValues.ContainsKey(f) && td.specialFoodValues[f].quantity > 1) { tf.foodNameDisplay = td.specialFoodValues[f].quantity + "× " + tf.foodNameDisplay; } } } for (int fci = foodControls.Count - 1; fci >= i; fci--) { foodControls[fci].Hide(); } if (i > 0) { foodControls[0].amount = Taming.FoodAmountNeeded(species, (int)nudLevel.Value, tamingSpeedMultiplier, foodControls[0].FoodName, td.nonViolent); } updateCalculation = true; UpdateFirstFeedingWaiting(); UpdateTamingData(); ResumeLayout(); }
public void SetSpecies(Species species) { if (species == null || selectedSpecies == species) { return; } selectedSpecies = species; if (species.taming == null) { NoTamingData(); return; } SuspendLayout(); string speciesName = species.name; linkLabelWikiPage.Text = "Wiki: " + speciesName; linkLabelWikiPage.Tag = speciesName; // bone damage adjusters boneDamageAdjustersImmobilization = Taming.BoneDamageAdjustersImmobilization(selectedSpecies, out Dictionary <string, double> boneDamageAdjusters); int ib = 0; foreach (KeyValuePair <string, double> bd in boneDamageAdjusters) { ib++; if (ib >= rbBoneDamageAdjusters.Count) { RadioButton rbBD = new RadioButton(); flcBodyDamageMultipliers.Controls.Add(rbBD); flcBodyDamageMultipliers.SetFlowBreak(rbBD, true); rbBD.AutoSize = true; rbBoneDamageAdjusters.Add(rbBD); rbBoneDamageAdjusterValues.Add(1); rbBD.CheckedChanged += rbBoneDamage_CheckedChanged; } rbBoneDamageAdjusterValues[ib] = bd.Value; rbBoneDamageAdjusters[ib].Text = $"{Loc.s(bd.Key)} (× {bd.Value})"; rbBoneDamageAdjusters[ib].Visible = true; } for (int j = ib + 1; j < rbBoneDamageAdjusters.Count; j++) { rbBoneDamageAdjusters[j].Visible = false; } rbBoneDamageAdjusters[0].Checked = true; // bone damage adjusters adjusted updateCalculation = false; TamingData td = species.taming; kibbleRecipe = ""; // TODO replace with new kibble recipes //if (td.favoriteKibble != null && Kibbles.K.kibble.ContainsKey(td.favoriteKibble)) //{ // kibbleRecipe = "\n\nKibble:" + Kibbles.K.kibble[td.favoriteKibble].RecipeAsText(); //} foodDepletion = td.foodConsumptionBase * td.foodConsumptionMult * tamingFoodRateMultiplier; int i = 0; if (td.eats != null) { for (i = 0; i < td.eats.Count; i++) { string f = td.eats[i]; TamingFoodControl tf; if (i >= foodControls.Count) { tf = new TamingFoodControl(f); tf.valueChanged += UpdateTamingData; tf.Clicked += OnlyOneFood; foodControls.Add(tf); flpTamingFood.Controls.Add(tf); } else { tf = foodControls[i]; tf.FoodName = f; tf.Show(); } if (f == "Kibble") { tf.foodNameDisplay = $"Kibble ({td.favoriteKibble} {Loc.s("Egg")})"; } if (td.specialFoodValues != null && td.specialFoodValues.ContainsKey(f) && td.specialFoodValues[f].quantity > 1) { tf.foodNameDisplay = td.specialFoodValues[f].quantity + "× " + tf.foodNameDisplay; } } } for (int fci = foodControls.Count - 1; fci >= i; fci--) { foodControls[fci].Hide(); } if (i > 0) { foodControls[0].amount = Taming.FoodAmountNeeded(species, (int)nudLevel.Value, tamingSpeedMultiplier, foodControls[0].FoodName, td.nonViolent); } updateCalculation = true; UpdateFirstFeedingWaiting(); UpdateTamingData(); ResumeLayout(); }
private void UpdateTamingData() { if (!updateCalculation || selectedSpecies == null) { return; } if (selectedSpecies.taming == null) { NoTamingData(); return; } this.Enabled = true; UpdateKOCounting(); TimeSpan duration = new TimeSpan(); int narcoBerries = 0, ascerbicMushrooms = 0, narcotics = 0, bioToxines = 0, bonusLevel = 0; double te = 0; neededHunger = 0; bool enoughFood = false; var usedFood = new List <string>(); var foodAmount = new List <int>(); var foodAmountUsed = new List <int>(); quickTamingInfos = "n/a"; int level = (int)nudLevel.Value; bool tameable = selectedSpecies.taming.nonViolent || selectedSpecies.taming.violent; if (tameable && selectedSpecies.taming.eats != null) { int foodCounter = selectedSpecies.taming.eats.Length; foreach (TamingFoodControl tfc in foodControls) { if (foodCounter == 0) { break; } foodCounter--; usedFood.Add(tfc.FoodName); foodAmount.Add(tfc.amount); tfc.maxFood = Taming.FoodAmountNeeded(selectedSpecies, level, tamingSpeedMultiplier, tfc.FoodName, selectedSpecies.taming.nonViolent); tfc.tamingDuration = Taming.TamingDuration(selectedSpecies, tfc.maxFood, tfc.FoodName, tamingFoodRateMultiplier, selectedSpecies.taming.nonViolent); } Taming.TamingTimes(selectedSpecies, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, usedFood, foodAmount, out foodAmountUsed, out duration, out narcoBerries, out ascerbicMushrooms, out narcotics, out bioToxines, out te, out neededHunger, out bonusLevel, out enoughFood); for (int f = 0; f < foodAmountUsed.Count; f++) { foodControls[f].foodUsed = foodAmountUsed[f]; } } labelResult.ForeColor = SystemColors.ControlText; if (!tameable) { labelResult.Text = Loc.S("speciesNotTameable"); labelResult.ForeColor = Color.Red; } else if (enoughFood) { labelResult.Text = $"It takes {Utils.DurationUntil(duration)} to tame the {selectedSpecies.name}.\n\n" + $"Taming Effectiveness: {Math.Round(100 * te, 1)} %\n" + $"Bonus-Level: +{bonusLevel} (total level after Taming: {(nudLevel.Value + bonusLevel)})\n\n" + $"Food has to drop by {neededHunger:F1} units.\n\n" + $"{narcoBerries} Narcoberries or\n" + $"{ascerbicMushrooms} Ascerbic Mushrooms or\n" + $"{narcotics} Narcotics or\n" + $"{bioToxines} Bio Toxines are needed{firstFeedingWaiting}"; labelResult.Text += kibbleRecipe; } else if (foodAmountUsed.Count == 0) { labelResult.Text = Loc.S("noTamingData"); } else { labelResult.Text = Loc.S("notEnoughFoodToTame"); } numericUpDownCurrentTorpor.ValueSave = (decimal)(selectedSpecies.stats[(int)StatNames.Torpidity].BaseValue * (1 + selectedSpecies.stats[(int)StatNames.Torpidity].IncPerWildLevel * (level - 1))); nudTotalFood.Value = (decimal)(selectedSpecies.stats[(int)StatNames.Food].BaseValue * (1 + selectedSpecies.stats[(int)StatNames.Food].IncPerWildLevel * (level / 7))); // approximating the food level nudCurrentFood.Value = nudTotalFood.Value; UpdateTimeToFeedAll(enoughFood); //// quicktame infos if (foodAmountUsed.Any()) { quickTamingInfos = Taming.QuickInfoOneFood(selectedSpecies, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, foodControls[0].FoodName, foodControls[0].maxFood, foodControls[0].foodNameDisplay); // show raw meat or mejoberries as alternative (often used) for (int i = 1; i < usedFood.Count; i++) { if (usedFood[i] == "Raw Meat" || usedFood[i] == "Mejoberry") { quickTamingInfos += "\n\n" + Taming.QuickInfoOneFood(selectedSpecies, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, foodControls[i].FoodName, foodControls[i].maxFood, foodControls[i].foodNameDisplay); break; } } quickTamingInfos += "\n\n" + koNumbers + "\n\n" + boneDamageAdjustersImmobilization + firstFeedingWaiting + kibbleRecipe; } }
/// <summary> /// Sets the taming food controls. /// </summary> private void SetTamingFoodControls(Species species) { var td = species.taming; int i = 0; if (td.eats != null) { var length = td.eats.Length; for (; i < length; i++) { string f = td.eats[i]; TamingFoodControl tf; // if Augmented are not wanted, and food control already exist, update it and hide it. if (!checkBoxAugmented.Checked && f.Contains("Augmented")) { if (i < _foodControls.Count) { tf = _foodControls[i]; tf.FoodName = f; tf.Hide(); } continue; } if (i >= _foodControls.Count) { tf = new TamingFoodControl(f); tf.valueChanged += UpdateTamingData; tf.Clicked += OnlyOneFood; _foodControls.Add(tf); flpTamingFood.Controls.Add(tf); } else { tf = _foodControls[i]; tf.FoodName = f; flpTamingFood.Controls.SetChildIndex(tf, i); tf.Show(); } // special cases where a creature eats multiple food items of one kind at once var food = Values.V.GetTamingFood(species, f); if (food != null && food.quantity > 1) { tf.foodNameDisplay = food.quantity + "× " + tf.foodNameDisplay; } } } for (int fci = _foodControls.Count - 1; fci >= i; fci--) { _foodControls[fci].FoodName = null; _foodControls[fci].Hide(); } if (i > 0) { _foodControls[0].amount = Taming.FoodAmountNeeded(species, (int)nudLevel.Value, _tamingSpeedMultiplier, _foodControls[0].FoodName, td.nonViolent); } }