public void SetSpecies(Species species, bool forceRefresh = false)
        {
            if (species == null || (selectedSpecies == species && !forceRefresh))
            {
                return;
            }

            selectedSpecies = species;

            if (species.taming == null)
            {
                NoTamingData();
                return;
            }

            SuspendLayout();

            string speciesName = species.name;

            linkLabelWikiPage.Text = "Wiki: " + speciesName;
            linkLabelWikiPage.Tag  = speciesName;

            // bone damage adjusters
            boneDamageAdjustersImmobilization = Taming.BoneDamageAdjustersImmobilization(selectedSpecies,
                                                                                         out Dictionary <string, double> boneDamageAdjusters);

            int ib = 0;

            foreach (KeyValuePair <string, double> bd in boneDamageAdjusters)
            {
                ib++;
                if (ib >= rbBoneDamageAdjusters.Count)
                {
                    RadioButton rbBD = new RadioButton();
                    flcBodyDamageMultipliers.Controls.Add(rbBD);
                    flcBodyDamageMultipliers.SetFlowBreak(rbBD, true);
                    rbBD.AutoSize = true;

                    rbBoneDamageAdjusters.Add(rbBD);
                    rbBoneDamageAdjusterValues.Add(1);
                    rbBD.CheckedChanged += rbBoneDamage_CheckedChanged;
                }
                rbBoneDamageAdjusterValues[ib]    = bd.Value;
                rbBoneDamageAdjusters[ib].Text    = $"{Loc.S(bd.Key)} (× {bd.Value})";
                rbBoneDamageAdjusters[ib].Visible = true;
            }
            for (int j = ib + 1; j < rbBoneDamageAdjusters.Count; j++)
            {
                rbBoneDamageAdjusters[j].Visible = false;
            }
            rbBoneDamageAdjusters[0].Checked = true;
            // bone damage adjusters adjusted

            updateCalculation = false;
            TamingData td = species.taming;

            kibbleRecipe = string.Empty;

            // list all recipes of kibbles that give a reasonable affinity (assuming that is larger or equal than 100)
            foreach (var k in Kibbles.K.kibble)
            {
                var kibbleName = $"{k.Key} Kibble";
                if (((td.specialFoodValues != null && td.specialFoodValues.TryGetValue(kibbleName, out var kFood)) ||
                     Values.V.defaultFoodData.TryGetValue(kibbleName, out kFood)) &&
                    kFood.affinity >= 100)
                {
                    kibbleRecipe += $"\n\n{k.Key} Kibble:{k.Value.RecipeAsText()}";
                }
            }

            foodDepletion = td.foodConsumptionBase * td.foodConsumptionMult * tamingFoodRateMultiplier;

            int i = 0;

            if (td.eats != null)
            {
                for (i = 0; i < td.eats.Length; i++)
                {
                    string            f = td.eats[i];
                    TamingFoodControl tf;

                    // if Augmented are not wanted, and food control already exist, update it and hide it.
                    if (!checkBoxAugmented.Checked && f.Contains("Augmented"))
                    {
                        if (i < foodControls.Count)
                        {
                            tf          = foodControls[i];
                            tf.FoodName = f;
                            tf.Hide();
                        }
                        continue;
                    }

                    if (i >= foodControls.Count)
                    {
                        tf = new TamingFoodControl(f);
                        tf.valueChanged += UpdateTamingData;
                        tf.Clicked      += OnlyOneFood;
                        foodControls.Add(tf);
                        flpTamingFood.Controls.Add(tf);
                    }
                    else
                    {
                        tf          = foodControls[i];
                        tf.FoodName = f;
                        tf.Show();
                    }

                    // special cases where a creature eats multiple food items of one kind at once
                    if (td.specialFoodValues != null && td.specialFoodValues.ContainsKey(f) && td.specialFoodValues[f].quantity > 1)
                    {
                        tf.foodNameDisplay = td.specialFoodValues[f].quantity + "× " + tf.foodNameDisplay;
                    }
                }
            }

            for (int fci = foodControls.Count - 1; fci >= i; fci--)
            {
                foodControls[fci].Hide();
            }

            if (i > 0)
            {
                foodControls[0].amount = Taming.FoodAmountNeeded(species, (int)nudLevel.Value, tamingSpeedMultiplier, foodControls[0].FoodName, td.nonViolent);
            }

            updateCalculation = true;
            UpdateFirstFeedingWaiting();
            UpdateTamingData();

            ResumeLayout();
        }
Ejemplo n.º 2
0
        public void SetSpecies(Species species)
        {
            if (species == null || selectedSpecies == species)
            {
                return;
            }

            selectedSpecies = species;

            if (species.taming == null)
            {
                NoTamingData();
                return;
            }

            SuspendLayout();

            string speciesName = species.name;

            linkLabelWikiPage.Text = "Wiki: " + speciesName;
            linkLabelWikiPage.Tag  = speciesName;

            // bone damage adjusters
            boneDamageAdjustersImmobilization = Taming.BoneDamageAdjustersImmobilization(selectedSpecies,
                                                                                         out Dictionary <string, double> boneDamageAdjusters);

            int ib = 0;

            foreach (KeyValuePair <string, double> bd in boneDamageAdjusters)
            {
                ib++;
                if (ib >= rbBoneDamageAdjusters.Count)
                {
                    RadioButton rbBD = new RadioButton();
                    flcBodyDamageMultipliers.Controls.Add(rbBD);
                    flcBodyDamageMultipliers.SetFlowBreak(rbBD, true);
                    rbBD.AutoSize = true;

                    rbBoneDamageAdjusters.Add(rbBD);
                    rbBoneDamageAdjusterValues.Add(1);
                    rbBD.CheckedChanged += rbBoneDamage_CheckedChanged;
                }
                rbBoneDamageAdjusterValues[ib]    = bd.Value;
                rbBoneDamageAdjusters[ib].Text    = $"{Loc.s(bd.Key)} (× {bd.Value})";
                rbBoneDamageAdjusters[ib].Visible = true;
            }
            for (int j = ib + 1; j < rbBoneDamageAdjusters.Count; j++)
            {
                rbBoneDamageAdjusters[j].Visible = false;
            }
            rbBoneDamageAdjusters[0].Checked = true;
            // bone damage adjusters adjusted

            updateCalculation = false;
            TamingData td = species.taming;

            kibbleRecipe = "";


            // TODO replace with new kibble recipes
            //if (td.favoriteKibble != null && Kibbles.K.kibble.ContainsKey(td.favoriteKibble))
            //{
            //    kibbleRecipe = "\n\nKibble:" + Kibbles.K.kibble[td.favoriteKibble].RecipeAsText();
            //}

            foodDepletion = td.foodConsumptionBase * td.foodConsumptionMult * tamingFoodRateMultiplier;

            int i = 0;

            if (td.eats != null)
            {
                for (i = 0; i < td.eats.Count; i++)
                {
                    string            f = td.eats[i];
                    TamingFoodControl tf;
                    if (i >= foodControls.Count)
                    {
                        tf = new TamingFoodControl(f);
                        tf.valueChanged += UpdateTamingData;
                        tf.Clicked      += OnlyOneFood;
                        foodControls.Add(tf);
                        flpTamingFood.Controls.Add(tf);
                    }
                    else
                    {
                        tf          = foodControls[i];
                        tf.FoodName = f;
                        tf.Show();
                    }
                    if (f == "Kibble")
                    {
                        tf.foodNameDisplay = $"Kibble ({td.favoriteKibble} {Loc.s("Egg")})";
                    }
                    if (td.specialFoodValues != null && td.specialFoodValues.ContainsKey(f) && td.specialFoodValues[f].quantity > 1)
                    {
                        tf.foodNameDisplay = td.specialFoodValues[f].quantity + "× " + tf.foodNameDisplay;
                    }
                }
            }

            for (int fci = foodControls.Count - 1; fci >= i; fci--)
            {
                foodControls[fci].Hide();
            }

            if (i > 0)
            {
                foodControls[0].amount = Taming.FoodAmountNeeded(species, (int)nudLevel.Value, tamingSpeedMultiplier, foodControls[0].FoodName, td.nonViolent);
            }

            updateCalculation = true;
            UpdateFirstFeedingWaiting();
            UpdateTamingData();

            ResumeLayout();
        }
        private void UpdateTamingData()
        {
            if (!updateCalculation || selectedSpecies == null)
            {
                return;
            }
            if (selectedSpecies.taming == null)
            {
                NoTamingData();
                return;
            }

            this.Enabled = true;
            UpdateKOCounting();

            TimeSpan duration = new TimeSpan();
            int      narcoBerries = 0, ascerbicMushrooms = 0, narcotics = 0, bioToxines = 0, bonusLevel = 0;
            double   te = 0;

            neededHunger = 0;
            bool enoughFood     = false;
            var  usedFood       = new List <string>();
            var  foodAmount     = new List <int>();
            var  foodAmountUsed = new List <int>();

            quickTamingInfos = "n/a";
            int  level    = (int)nudLevel.Value;
            bool tameable = selectedSpecies.taming.nonViolent || selectedSpecies.taming.violent;

            if (tameable && selectedSpecies.taming.eats != null)
            {
                int foodCounter = selectedSpecies.taming.eats.Length;
                foreach (TamingFoodControl tfc in foodControls)
                {
                    if (foodCounter == 0)
                    {
                        break;
                    }
                    foodCounter--;

                    usedFood.Add(tfc.FoodName);
                    foodAmount.Add(tfc.amount);
                    tfc.maxFood        = Taming.FoodAmountNeeded(selectedSpecies, level, tamingSpeedMultiplier, tfc.FoodName, selectedSpecies.taming.nonViolent);
                    tfc.tamingDuration = Taming.TamingDuration(selectedSpecies, tfc.maxFood, tfc.FoodName, tamingFoodRateMultiplier, selectedSpecies.taming.nonViolent);
                }
                Taming.TamingTimes(selectedSpecies, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, usedFood, foodAmount, out foodAmountUsed, out duration, out narcoBerries, out ascerbicMushrooms, out narcotics, out bioToxines, out te, out neededHunger, out bonusLevel, out enoughFood);

                for (int f = 0; f < foodAmountUsed.Count; f++)
                {
                    foodControls[f].foodUsed = foodAmountUsed[f];
                }
            }

            labelResult.ForeColor = SystemColors.ControlText;
            if (!tameable)
            {
                labelResult.Text      = Loc.S("speciesNotTameable");
                labelResult.ForeColor = Color.Red;
            }
            else if (enoughFood)
            {
                labelResult.Text = $"It takes {Utils.DurationUntil(duration)} to tame the {selectedSpecies.name}.\n\n" +
                                   $"Taming Effectiveness: {Math.Round(100 * te, 1)} %\n" +
                                   $"Bonus-Level: +{bonusLevel} (total level after Taming: {(nudLevel.Value + bonusLevel)})\n\n" +
                                   $"Food has to drop by {neededHunger:F1} units.\n\n" +
                                   $"{narcoBerries} Narcoberries or\n" +
                                   $"{ascerbicMushrooms} Ascerbic Mushrooms or\n" +
                                   $"{narcotics} Narcotics or\n" +
                                   $"{bioToxines} Bio Toxines are needed{firstFeedingWaiting}";

                labelResult.Text += kibbleRecipe;
            }
            else if (foodAmountUsed.Count == 0)
            {
                labelResult.Text = Loc.S("noTamingData");
            }
            else
            {
                labelResult.Text = Loc.S("notEnoughFoodToTame");
            }

            numericUpDownCurrentTorpor.ValueSave = (decimal)(selectedSpecies.stats[(int)StatNames.Torpidity].BaseValue * (1 + selectedSpecies.stats[(int)StatNames.Torpidity].IncPerWildLevel * (level - 1)));

            nudTotalFood.Value   = (decimal)(selectedSpecies.stats[(int)StatNames.Food].BaseValue * (1 + selectedSpecies.stats[(int)StatNames.Food].IncPerWildLevel * (level / 7))); // approximating the food level
            nudCurrentFood.Value = nudTotalFood.Value;
            UpdateTimeToFeedAll(enoughFood);

            //// quicktame infos
            if (foodAmountUsed.Any())
            {
                quickTamingInfos = Taming.QuickInfoOneFood(selectedSpecies, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, foodControls[0].FoodName, foodControls[0].maxFood, foodControls[0].foodNameDisplay);
                // show raw meat or mejoberries as alternative (often used)
                for (int i = 1; i < usedFood.Count; i++)
                {
                    if (usedFood[i] == "Raw Meat" || usedFood[i] == "Mejoberry")
                    {
                        quickTamingInfos += "\n\n" + Taming.QuickInfoOneFood(selectedSpecies, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, foodControls[i].FoodName, foodControls[i].maxFood, foodControls[i].foodNameDisplay);
                        break;
                    }
                }

                quickTamingInfos += "\n\n" + koNumbers
                                    + "\n\n" + boneDamageAdjustersImmobilization
                                    + firstFeedingWaiting
                                    + kibbleRecipe;
            }
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Sets the taming food controls.
        /// </summary>
        private void SetTamingFoodControls(Species species)
        {
            var td = species.taming;
            int i  = 0;

            if (td.eats != null)
            {
                var length = td.eats.Length;
                for (; i < length; i++)
                {
                    string            f = td.eats[i];
                    TamingFoodControl tf;

                    // if Augmented are not wanted, and food control already exist, update it and hide it.
                    if (!checkBoxAugmented.Checked && f.Contains("Augmented"))
                    {
                        if (i < _foodControls.Count)
                        {
                            tf          = _foodControls[i];
                            tf.FoodName = f;
                            tf.Hide();
                        }
                        continue;
                    }

                    if (i >= _foodControls.Count)
                    {
                        tf = new TamingFoodControl(f);
                        tf.valueChanged += UpdateTamingData;
                        tf.Clicked      += OnlyOneFood;
                        _foodControls.Add(tf);
                        flpTamingFood.Controls.Add(tf);
                    }
                    else
                    {
                        tf          = _foodControls[i];
                        tf.FoodName = f;
                        flpTamingFood.Controls.SetChildIndex(tf, i);
                        tf.Show();
                    }

                    // special cases where a creature eats multiple food items of one kind at once
                    var food = Values.V.GetTamingFood(species, f);
                    if (food != null && food.quantity > 1)
                    {
                        tf.foodNameDisplay = food.quantity + "× " + tf.foodNameDisplay;
                    }
                }
            }

            for (int fci = _foodControls.Count - 1; fci >= i; fci--)
            {
                _foodControls[fci].FoodName = null;
                _foodControls[fci].Hide();
            }

            if (i > 0)
            {
                _foodControls[0].amount = Taming.FoodAmountNeeded(species, (int)nudLevel.Value, _tamingSpeedMultiplier, _foodControls[0].FoodName, td.nonViolent);
            }
        }