示例#1
0
        protected override void OnLoad(EventArgs e)
        {
            GL.Enable(EnableCap.DepthTest);
            GL.ShadeModel(ShadingModel.Smooth);
            GL.ClearColor(Color.White);
            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

            ActiveCamera.Pos = new Vector3(dragX, dragY, dragZ);
            ActiveCamera.setupGLRenderMatrix();
        }
示例#2
0
 protected override void OnResize(EventArgs e)
 {
     GL.Viewport(0, 0, Width, Height);
     ActiveCamera     = new OldCamera(Width, Height);
     ActiveCamera.Pos = new Vector3(dragX, dragY, dragZ);
     ActiveCamera.setupGLRenderMatrix();
 }