protected override void OnLoad(EventArgs e) { GL.Enable(EnableCap.DepthTest); GL.ShadeModel(ShadingModel.Smooth); GL.ClearColor(Color.White); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); ActiveCamera.Pos = new Vector3(dragX, dragY, dragZ); ActiveCamera.setupGLRenderMatrix(); }
protected override void OnResize(EventArgs e) { GL.Viewport(0, 0, Width, Height); ActiveCamera = new OldCamera(Width, Height); ActiveCamera.Pos = new Vector3(dragX, dragY, dragZ); ActiveCamera.setupGLRenderMatrix(); }