示例#1
0
        public virtual bool sphere_intersects_solid_poly(Sphere checkPos, float radius, ref bool centerSolid, ref Polygon hitPoly, bool centerCheck)
        {
            if (!Sphere.Intersects(checkPos))
            {
                return(false);
            }

            var dist  = Vector3.Dot(SplittingPlane.Normal, checkPos.Center) + SplittingPlane.D;
            var reach = radius - PhysicsGlobals.EPSILON;

            if (dist >= reach)
            {
                return(PosNode.sphere_intersects_solid_poly(checkPos, radius, ref centerSolid, ref hitPoly, centerCheck));
            }

            if (dist <= -reach)
            {
                return(NegNode.sphere_intersects_solid_poly(checkPos, radius, ref centerSolid, ref hitPoly, centerCheck));
            }

            if (dist <= 0.0f)
            {
                NegNode.sphere_intersects_solid_poly(checkPos, radius, ref centerSolid, ref hitPoly, centerCheck);

                if (hitPoly != null)
                {
                    return(centerSolid);
                }

                return(PosNode.sphere_intersects_solid_poly(checkPos, radius, ref centerSolid, ref hitPoly, false));
            }
            else
            {
                PosNode.sphere_intersects_solid_poly(checkPos, radius, ref centerSolid, ref hitPoly, centerCheck);

                if (hitPoly != null)
                {
                    return(centerSolid);
                }

                return(NegNode.sphere_intersects_solid_poly(checkPos, radius, ref centerSolid, ref hitPoly, false));
            }
        }
示例#2
0
        public TransitionState placement_insert(Transition transition)
        {
            var path = transition.SpherePath;

            var validPos = new Sphere(path.LocalSpaceSphere[0]);
            var rad      = validPos.Radius;

            Sphere validPos_ = null;

            if (path.NumSphere > 1)
            {
                validPos_ = new Sphere(path.LocalSpaceSphere[1]);
            }

            var clearCell = true;

            if (path.BuildingCheck)
            {
                clearCell = !path.HitsInteriorCell;
            }

            Polygon hitPoly = null;

            var maxIterations = 20;   // hardcoded

            for (var i = 0; i < maxIterations; i++)
            {
                var centerSolid = false;
                if (RootNode.sphere_intersects_solid_poly(validPos, rad, ref centerSolid, ref hitPoly, clearCell))
                {
                    if (hitPoly != null)
                    {
                        hitPoly.adjust_to_placement_poly(validPos, validPos_, rad, centerSolid, clearCell);
                        continue;
                    }
                }
                else
                {
                    if (path.NumSphere >= 2)
                    {
                        if (RootNode.sphere_intersects_solid_poly(validPos_, rad, ref centerSolid, ref hitPoly, clearCell))
                        {
                            if (hitPoly != null)
                            {
                                hitPoly.adjust_to_placement_poly(validPos_, validPos, rad, centerSolid, clearCell);
                                continue;
                            }
                        }
                        else
                        {
                            return(placement_insert_inner(validPos, path, i));
                        }
                    }
                    else
                    {
                        return(placement_insert_inner(validPos, path, i));
                    }
                }
                rad *= 2;
            }
            return(TransitionState.Collided);
        }