示例#1
0
 public Session(IPEndPoint endPoint)
 {
     EndPoint     = endPoint;
     LoginSession = new NetworkSession(this, ConnectionType.Login);
 }
示例#2
0
 private void WorldLoginRequested()
 {
     WorldSession       = new NetworkSession(this, ConnectionType.World);
     Player             = new Player(this);
     CharacterRequested = null;
 }
示例#3
0
文件: Session.cs 项目: cydrith/ACE
 public Session(IPEndPoint endPoint, ushort clientId, ushort serverId)
 {
     EndPoint = endPoint;
     Network  = new NetworkSession(this, clientId, serverId);
     actionQueue.SetParent(WorldManager.ActionQueue);
 }
示例#4
0
 public Session(IPEndPoint endPoint, ushort clientId, ushort serverId)
 {
     EndPoint = endPoint;
     Network  = new NetworkSession(this, clientId, serverId);
 }
示例#5
0
文件: Session.cs 项目: maxc0c0s/ACE
 public Session(IPEndPoint endPoint)
 {
     EndPoint = endPoint;
     Network  = new NetworkSession(this);
 }