public Session(IPEndPoint endPoint) { EndPoint = endPoint; LoginSession = new NetworkSession(this, ConnectionType.Login); }
private void WorldLoginRequested() { WorldSession = new NetworkSession(this, ConnectionType.World); Player = new Player(this); CharacterRequested = null; }
public Session(IPEndPoint endPoint, ushort clientId, ushort serverId) { EndPoint = endPoint; Network = new NetworkSession(this, clientId, serverId); actionQueue.SetParent(WorldManager.ActionQueue); }
public Session(IPEndPoint endPoint, ushort clientId, ushort serverId) { EndPoint = endPoint; Network = new NetworkSession(this, clientId, serverId); }
public Session(IPEndPoint endPoint) { EndPoint = endPoint; Network = new NetworkSession(this); }