예제 #1
0
 public Session(IPEndPoint endPoint)
 {
     EndPoint     = endPoint;
     LoginSession = new NetworkSession(this, ConnectionType.Login);
 }
예제 #2
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 private void WorldLoginRequested()
 {
     WorldSession       = new NetworkSession(this, ConnectionType.World);
     Player             = new Player(this);
     CharacterRequested = null;
 }
예제 #3
0
파일: Session.cs 프로젝트: cydrith/ACE
 public Session(IPEndPoint endPoint, ushort clientId, ushort serverId)
 {
     EndPoint = endPoint;
     Network  = new NetworkSession(this, clientId, serverId);
     actionQueue.SetParent(WorldManager.ActionQueue);
 }
예제 #4
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 public Session(IPEndPoint endPoint, ushort clientId, ushort serverId)
 {
     EndPoint = endPoint;
     Network  = new NetworkSession(this, clientId, serverId);
 }
예제 #5
0
파일: Session.cs 프로젝트: maxc0c0s/ACE
 public Session(IPEndPoint endPoint)
 {
     EndPoint = endPoint;
     Network  = new NetworkSession(this);
 }