示例#1
0
        static CreationProfile ReadCreationProfile(BinaryReader reader)
        {
            var item = new CreationProfile();

            item.Unpack(reader);
            return(item);
        }
示例#2
0
 public void Unpack(BinaryReader reader)
 {
     BaseQualities.Unpack(reader);
     Flags     = reader.ReadUInt32();
     HasHealth = reader.ReadBool32();
     if ((Flags & 0x00000001) != 0)
     {
         AttribCache.Unpack(reader);
     }
     if ((Flags & 0x00000002) != 0)
     {
         SkillTable.Unpack(reader);
     }
     if ((Flags & 0x00000004) != 0)
     {
         Body.Unpack(reader);
     }
     if ((Flags & 0x00000100) != 0)
     {
         SpellBook.Unpack(reader);
     }
     if ((Flags & 0x00000200) != 0)
     {
         EnchantmentRegistry.Unpack(reader);
     }
     if ((Flags & 0x00000008) != 0)
     {
         Filter.Unpack(reader);
     }
     if ((Flags & 0x00000010) != 0)
     {
         Table.Unpack(reader);
     }
     if ((Flags & 0x00000020) != 0)
     {
         CreationProfile.Unpack(reader);
     }
     if ((Flags & 0x00000040) != 0)
     {
         PageDataList.Unpack(reader);
     }
     if ((Flags & 0x00000080) != 0)
     {
         GeneratorTable.Unpack(reader);
     }
     if ((Flags & 0x00000400) != 0)
     {
         GeneratorRegistry.Unpack(reader);
     }
     if ((Flags & 0x00000800) != 0)
     {
         GeneratorQueue.Unpack(reader);
     }
 }