示例#1
0
 public void Pack(BinaryWriter writer)
 {
     BaseQualities.Pack(writer);
     writer.Write(Flags);
     writer.WriteBool32(HasHealth);
     if ((Flags & 0x00000001) != 0)
     {
         AttribCache.Pack(writer);
     }
     if ((Flags & 0x00000002) != 0)
     {
         SkillTable.Pack(writer);
     }
     if ((Flags & 0x00000004) != 0)
     {
         Body.Pack(writer);
     }
     if ((Flags & 0x00000100) != 0)
     {
         SpellBook.Pack(writer);
     }
     if ((Flags & 0x00000200) != 0)
     {
         EnchantmentRegistry.Pack(writer);
     }
     if ((Flags & 0x00000008) != 0)
     {
         Filter.Pack(writer);
     }
     if ((Flags & 0x00000010) != 0)
     {
         Table.Pack(writer);
     }
     if ((Flags & 0x00000020) != 0)
     {
         CreationProfile.Pack(writer);
     }
     if ((Flags & 0x00000040) != 0)
     {
         PageDataList.Pack(writer);
     }
     if ((Flags & 0x00000080) != 0)
     {
         GeneratorTable.Pack(writer);
     }
     if ((Flags & 0x00000400) != 0)
     {
         GeneratorRegistry.Pack(writer);
     }
     if ((Flags & 0x00000800) != 0)
     {
         GeneratorQueue.Pack(writer);
     }
 }
示例#2
0
 static void WriteCreationProfile(BinaryWriter writer, CreationProfile item)
 {
     item.Pack(writer);
 }