public static void Init() { // Get existing open window or if none, make a new one: AdventureCreator window = (AdventureCreator)EditorWindow.GetWindow(typeof(AdventureCreator)); window.GetReferences(); UnityVersionHandler.SetWindowTitle(window, "AC Game Editor"); }
public static void Init() { // Get existing open window or if none, make a new one: AdventureCreator window = (AdventureCreator)EditorWindow.GetWindow(typeof(AdventureCreator)); window.GetReferences(); window.titleContent.text = "AC Game Editor"; }