Beispiel #1
0
        public static void Init()
        {
            // Get existing open window or if none, make a new one:
            AdventureCreator window = (AdventureCreator)EditorWindow.GetWindow(typeof(AdventureCreator));

            window.GetReferences();
            UnityVersionHandler.SetWindowTitle(window, "AC Game Editor");
        }
        public static void Init()
        {
            // Get existing open window or if none, make a new one:
            AdventureCreator window = (AdventureCreator)EditorWindow.GetWindow(typeof(AdventureCreator));

            window.GetReferences();
            window.titleContent.text = "AC Game Editor";
        }