public override void Collide(SpaceObject collider) { //throw new NotImplementedException(); }
public override void TakeDamage(float damage, SpaceObject source) { framesSinceDamage = 0; //throw new NotImplementedException(); }
public void setTarget(SpaceObject newTarget) { this.target = newTarget; }
public override void TakeDamage(float damage, SpaceObject source) { playerStats.addLife(-(int)damage); Console.WriteLine("take Damage :" + damage); //throw new NotImplementedException(); }