// Update() is called once per frame: private void Update() { // set positions for subject line vertices: subLine1.SetPosition(0, v1.position); subLine1.SetPosition(1, v2.position); subLine2.SetPosition(0, v2.position); subLine2.SetPosition(1, v3.position); subLine3.SetPosition(0, v3.position); subLine3.SetPosition(1, v4.position); subLine4.SetPosition(0, v4.position); subLine4.SetPosition(1, v5.position); subLine5.SetPosition(0, v5.position); subLine5.SetPosition(1, v1.position); // if debug is necessary, uncomment these lines: // Debug.Log("subjectLineStartTransform.position = " + subjectLineStartTransform.position); //Debug.Log("subjectLineEndTransform.position = " + subjectLineEndTransform.position); //Debug.Log("subjectLineRenderer.GetPosition(0) = " + subjectLineRenderer.GetPosition(0)); // Debug.Log("subjectLineRenderer.GetPosition(1) = " + subjectLineRenderer.GetPosition(1)); // set positions for connecting line vertices: Transform[] arr = new Transform[] { v1, v2, v3, v4, v5 }; Vector2 lClosestPoint = LineUtility.ClosestPointOnPolygon(arr, subjectPointTransform.position); // Vector2 lClosestPoint = Vector2.one; // temporarily! connectingLineRenderer.SetPosition(0, subjectPointTransform.position); connectingLineRenderer.SetPosition(1, lClosestPoint); } // end of Update()
// Update() is called once per frame: private void Update() { // set positions for subject line vertices: subLine1.SetPosition(0, v1.position); subLine1.SetPosition(1, v2.position); subLine2.SetPosition(0, v2.position); subLine2.SetPosition(1, v3.position); subLine3.SetPosition(0, v3.position); subLine3.SetPosition(1, v4.position); subLine4.SetPosition(0, v4.position); subLine4.SetPosition(1, v5.position); subLine5.SetPosition(0, v5.position); subLine5.SetPosition(1, v6.position); subLine6.SetPosition(0, v6.position); subLine6.SetPosition(1, v1.position); // if debug is necessary, uncomment these lines: // Debug.Log("subjectLineStartTransform.position = " + subjectLineStartTransform.position); //Debug.Log("subjectLineEndTransform.position = " + subjectLineEndTransform.position); //Debug.Log("subjectLineRenderer.GetPosition(0) = " + subjectLineRenderer.GetPosition(0)); // Debug.Log("subjectLineRenderer.GetPosition(1) = " + subjectLineRenderer.GetPosition(1)); // set positions for connecting line vertices: Transform[] arr = new Transform[] { v1, v2, v3, v4, v5, v6 }; //Vector2 lClosestPoint = LineUtility.ClosestPointOnPolygon(arr, subjectPointTransform.position); // Vector2 lClosestPoint = Vector2.one; // temporarily! connectingLineRenderer.SetPosition(0, subjectPointTransform.position); connectingLineRenderer.SetPosition(1, subjectPointTransform2.position); //Cut line Render //p1 is start //p2 is end //calculated by cyrus-beck //new transform = lineUtility CyrusBeck //clipping happens all the time, to avoid tracking mouse events Vector2[] points = LineUtility.CyrusBeck(subjectPointTransform, subjectPointTransform2, arr); clippedLine.SetPosition(0, points[0]); clippedLine.SetPosition(1, points[1]); } // end of Update()
// Update() is called once per frame: private void Update() { // set positions for subject line vertices: subjectLineRenderer.SetPosition(0, subjectLineStartTransform.position); subjectLineRenderer.SetPosition(1, subjectLineEndTransform.position); // if debug is necessary, uncomment these lines: // Debug.Log("subjectLineStartTransform.position = " + subjectLineStartTransform.position); //Debug.Log("subjectLineEndTransform.position = " + subjectLineEndTransform.position); //Debug.Log("subjectLineRenderer.GetPosition(0) = " + subjectLineRenderer.GetPosition(0)); // Debug.Log("subjectLineRenderer.GetPosition(1) = " + subjectLineRenderer.GetPosition(1)); // set positions for connecting line vertices: Vector2 lClosestPoint = LineUtility.ClosestPointOnSegment( subjectLineStartTransform.position, subjectLineEndTransform.position, subjectPointTransform.position); // Vector2 lClosestPoint = Vector2.one; // temporarily! connectingLineRenderer.SetPosition(0, subjectPointTransform.position); connectingLineRenderer.SetPosition(1, lClosestPoint); } // end of Update()