Esempio n. 1
0
        // Update() is called once per frame:
        private void Update()
        {
            // set positions for subject line vertices:
            subLine1.SetPosition(0, v1.position);
            subLine1.SetPosition(1, v2.position);

            subLine2.SetPosition(0, v2.position);
            subLine2.SetPosition(1, v3.position);

            subLine3.SetPosition(0, v3.position);
            subLine3.SetPosition(1, v4.position);

            subLine4.SetPosition(0, v4.position);
            subLine4.SetPosition(1, v5.position);

            subLine5.SetPosition(0, v5.position);
            subLine5.SetPosition(1, v1.position);

            // if debug is necessary, uncomment these lines:
            // Debug.Log("subjectLineStartTransform.position = " + subjectLineStartTransform.position);
            //Debug.Log("subjectLineEndTransform.position = " + subjectLineEndTransform.position);
            //Debug.Log("subjectLineRenderer.GetPosition(0) = " + subjectLineRenderer.GetPosition(0));
            // Debug.Log("subjectLineRenderer.GetPosition(1) = " + subjectLineRenderer.GetPosition(1));

            // set positions for connecting line vertices:
            Transform[] arr           = new Transform[] { v1, v2, v3, v4, v5 };
            Vector2     lClosestPoint = LineUtility.ClosestPointOnPolygon(arr, subjectPointTransform.position);

            // Vector2 lClosestPoint = Vector2.one; // temporarily!
            connectingLineRenderer.SetPosition(0, subjectPointTransform.position);
            connectingLineRenderer.SetPosition(1, lClosestPoint);
        } // end of Update()
        // Update() is called once per frame:
        private void Update()
        {
            // set positions for subject line vertices:
            subLine1.SetPosition(0, v1.position);
            subLine1.SetPosition(1, v2.position);

            subLine2.SetPosition(0, v2.position);
            subLine2.SetPosition(1, v3.position);

            subLine3.SetPosition(0, v3.position);
            subLine3.SetPosition(1, v4.position);

            subLine4.SetPosition(0, v4.position);
            subLine4.SetPosition(1, v5.position);

            subLine5.SetPosition(0, v5.position);
            subLine5.SetPosition(1, v6.position);

            subLine6.SetPosition(0, v6.position);
            subLine6.SetPosition(1, v1.position);

            // if debug is necessary, uncomment these lines:
            // Debug.Log("subjectLineStartTransform.position = " + subjectLineStartTransform.position);
            //Debug.Log("subjectLineEndTransform.position = " + subjectLineEndTransform.position);
            //Debug.Log("subjectLineRenderer.GetPosition(0) = " + subjectLineRenderer.GetPosition(0));
            // Debug.Log("subjectLineRenderer.GetPosition(1) = " + subjectLineRenderer.GetPosition(1));

            // set positions for connecting line vertices:
            Transform[] arr = new Transform[] { v1, v2, v3, v4, v5, v6 };
            //Vector2 lClosestPoint = LineUtility.ClosestPointOnPolygon(arr, subjectPointTransform.position);

            // Vector2 lClosestPoint = Vector2.one; // temporarily!
            connectingLineRenderer.SetPosition(0, subjectPointTransform.position);
            connectingLineRenderer.SetPosition(1, subjectPointTransform2.position);

            //Cut line Render
            //p1 is start
            //p2 is end
            //calculated by cyrus-beck

            //new transform = lineUtility CyrusBeck
            //clipping happens all the time, to avoid tracking mouse events
            Vector2[] points = LineUtility.CyrusBeck(subjectPointTransform, subjectPointTransform2, arr);

            clippedLine.SetPosition(0, points[0]);
            clippedLine.SetPosition(1, points[1]);
        } // end of Update()
Esempio n. 3
0
        // Update() is called once per frame:
        private void Update()
        {
            // set positions for subject line vertices:
            subjectLineRenderer.SetPosition(0, subjectLineStartTransform.position);
            subjectLineRenderer.SetPosition(1, subjectLineEndTransform.position);

            // if debug is necessary, uncomment these lines:
            // Debug.Log("subjectLineStartTransform.position = " + subjectLineStartTransform.position);
            //Debug.Log("subjectLineEndTransform.position = " + subjectLineEndTransform.position);
            //Debug.Log("subjectLineRenderer.GetPosition(0) = " + subjectLineRenderer.GetPosition(0));
            // Debug.Log("subjectLineRenderer.GetPosition(1) = " + subjectLineRenderer.GetPosition(1));

            // set positions for connecting line vertices:

            Vector2 lClosestPoint = LineUtility.ClosestPointOnSegment(
                subjectLineStartTransform.position,
                subjectLineEndTransform.position,
                subjectPointTransform.position);

            // Vector2 lClosestPoint = Vector2.one; // temporarily!
            connectingLineRenderer.SetPosition(0, subjectPointTransform.position);
            connectingLineRenderer.SetPosition(1, lClosestPoint);
        } // end of Update()