void Awake () { Common.DEBUG_MSG("xinshoucun_worldmgr::Awake()"); xinshoucun_setobj_texture cb = new xinshoucun_setobj_texture(); cb.texture = texture; WorldManager.currinst.worldObjectLoadCB = cb; }
void Awake() { Common.DEBUG_MSG("xinshoucun_worldmgr::Awake()"); xinshoucun_setobj_texture cb = new xinshoucun_setobj_texture(); cb.texture = texture; WorldManager.currinst.worldObjectLoadCB = cb; }