void Awake ()   
	{
		Common.DEBUG_MSG("xinshoucun_worldmgr::Awake()");
		xinshoucun_setobj_texture cb = new xinshoucun_setobj_texture();
		cb.texture = texture;
		WorldManager.currinst.worldObjectLoadCB = cb;
	}
Example #2
0
    void Awake()
    {
        Common.DEBUG_MSG("xinshoucun_worldmgr::Awake()");
        xinshoucun_setobj_texture cb = new xinshoucun_setobj_texture();

        cb.texture = texture;
        WorldManager.currinst.worldObjectLoadCB = cb;
    }